(10-01-2015, 01:23 PM)ssakash Wrote: another alternative might be to replace the game's native resolution with the current resolution rather than adding the current resolution along the title bar.
This will probably stop the questions like "why the resolution is low in the titlebar" and personally I think it's better to know the current resolution than the native resolution.
What is the point of knowing the UI and VU usage,isn't EE and GS most important to know what is limiting you and to make it easier for newbies,rename EE to CPU and GS to GPU.That way they will know which one is making the game to run at low speed.
What is the point of the "Interlaced (frame)" text...that text stays no matter what I do.Pressing F5 or F7 doesn't change that text,only F5 change the "Auto" text
Do we really need the "Limiter: Normal\None" if we see the FPS and now even the speed percentage(an ini option to choose what to see...speed,fps or both like in ppsspp would be nice)
Also do we really need to update the titlebar every 0.5 seconds or less(I don't know the exact delay between getting all that info).Less than one second seems too much.
And also,do wee need to be that exact about the fps number.Does anyone actually care about the difference between 59.95 and 60.00
GSdx OGL HW | 640x448 | Auto | Interlaced (frame) | Limiter: Normal | Speed: 100% (60.00) | EE: 20% | GS: 10% | VU: 0% | UI: 16% | State 0
GSdx OGL HW | 640x448 | Auto | Speed: 100% (60fps) | CPU: 20% | GPU:10% | State 0
You can also save space if you remove the spaces between |
GSdx OGL HW|640x448|Auto|Speed: 100% (60fps)|CPU: 20%|GPU:10%|State 0