07-26-2012, 05:54 AM
(This post was last modified: 07-27-2012, 03:22 AM by Squall Leonhart.)
Pseudonym reported that his D3D10.1 radeon did not have the shadow issues whilst Rama's D3D10 Geforce did.
After testing this out on the hardware i have available, i have reason to believe that this is a bug in GSDX and not the drivers or hardware.
Using D3D10.1 and 11, the shadows are infact missing, similar to when a user sets skipdraw to 1 in XS1 or one of the alpha related hacks in XS2
I did not take any screenshots on the d3d11 gpu because i can replicate exactly what i saw using the skipdraw hack
Xenosaga 1 is the same in D3D9 on both hardware, demonstrating the same lines in D3D10
On the GTX 275 (D3D9)
On the GT 630m (D3D9 simulated on gtx 275)
on the GTX 275 (D3D10)
On the GT 630m (D3D11 simulated on GTX 275)
XenoSaga 2 however, has the shadows entirely removed in D3D9 (using Alpha Correction (FBA) and 11 where it does not in D3D10.
On the GTX 275 (D3D9)
On the GT 630m (D3D9 simulated on gtx 275)
On the HD4000 (D3D9 simulated on gtx 275)
on the GTX 275 (D3D10)
On the GT 630m (D3D11 simulated on GTX 275)
On the HD4000 (D3D11 simulated on GTX 275)
After testing this out on the hardware i have available, i have reason to believe that this is a bug in GSDX and not the drivers or hardware.
Using D3D10.1 and 11, the shadows are infact missing, similar to when a user sets skipdraw to 1 in XS1 or one of the alpha related hacks in XS2
I did not take any screenshots on the d3d11 gpu because i can replicate exactly what i saw using the skipdraw hack
Xenosaga 1 is the same in D3D9 on both hardware, demonstrating the same lines in D3D10
On the GTX 275 (D3D9)
On the GT 630m (D3D9 simulated on gtx 275)
on the GTX 275 (D3D10)
On the GT 630m (D3D11 simulated on GTX 275)
XenoSaga 2 however, has the shadows entirely removed in D3D9 (using Alpha Correction (FBA) and 11 where it does not in D3D10.
On the GTX 275 (D3D9)
On the GT 630m (D3D9 simulated on gtx 275)
On the HD4000 (D3D9 simulated on gtx 275)
on the GTX 275 (D3D10)
On the GT 630m (D3D11 simulated on GTX 275)
On the HD4000 (D3D11 simulated on GTX 275)