12-04-2010, 08:22 PM
Hi...
First of all, thanks for the good work that all of you are doing with the emulator.
Now, the question:
Is possible to change the D3D internal resolution, when using DirectX10 (Software)? (actual or future feature)
This question came to me, trying to run some games in my notebook (Asus u30jc, with i3 350m and geforce 310m).
Runing a game with software mode, is almost perfect speed. Using hadrware, with internal resolution as 800x600 is also possible. Using native resolution, almost perfect too. The problem is the image quality (a lot of teeths everywere). The only way to improve it, is using bigger values as internal resolution, which gave me a lot of performance penalty.
I think the big problem is the geforce 310m, wich can't handle that config (opencl maybe), but i think that the cpu can doit.
For example, the wii emulator (Dolphin, wich can select to use opencl or not), can run games even with the intel hd integrated from the i3, configuring the graphics processing through the cpu, at full speed and perfect graphics (gliches and emulation problems aside). Using the igpu with pcsx2 its simply impossible.
With all the power of actual cpu's (even the movile versions), i believe that this feature can improve the performance of the pcsx2, when there are no dedicated gpu's, or they are just too weak.
Thanks for all, and sorry for my english (do you prefer it in spanish?)
First of all, thanks for the good work that all of you are doing with the emulator.
Now, the question:
Is possible to change the D3D internal resolution, when using DirectX10 (Software)? (actual or future feature)
This question came to me, trying to run some games in my notebook (Asus u30jc, with i3 350m and geforce 310m).
Runing a game with software mode, is almost perfect speed. Using hadrware, with internal resolution as 800x600 is also possible. Using native resolution, almost perfect too. The problem is the image quality (a lot of teeths everywere). The only way to improve it, is using bigger values as internal resolution, which gave me a lot of performance penalty.
I think the big problem is the geforce 310m, wich can't handle that config (opencl maybe), but i think that the cpu can doit.
For example, the wii emulator (Dolphin, wich can select to use opencl or not), can run games even with the intel hd integrated from the i3, configuring the graphics processing through the cpu, at full speed and perfect graphics (gliches and emulation problems aside). Using the igpu with pcsx2 its simply impossible.
With all the power of actual cpu's (even the movile versions), i believe that this feature can improve the performance of the pcsx2, when there are no dedicated gpu's, or they are just too weak.
Thanks for all, and sorry for my english (do you prefer it in spanish?)
CPU: Ph II 945x4 / Mem: 2x2gb Gskill 5-5-5-15 @800mhz/ Vid: GTS 250 512mb XFX / Mom: EPoX MF570 SLI / OS: Win 7 Ultimate
Notebook: Asus u30jc (i3 350m, 4gb ddr3, geforce 310m)
Notebook: Asus u30jc (i3 350m, 4gb ddr3, geforce 310m)