Posts: 1.977
Threads: 25
Joined: Sep 2009
Reputation:
31
Posts: 6.069
Threads: 68
Joined: May 2010
Reputation:
167
Location: Grenoble, France
lines are probably scaling issue.
What was the original speed?
Posts: 1.977
Threads: 25
Joined: Sep 2009
Reputation:
31
08-21-2015, 02:05 AM
(This post was last modified: 08-21-2015, 02:46 AM by tsunami2311.)
xenosaga has weird seemlines in OpenGL that ar note present in DX11 too. when AF is enabled
Some Scenes in 3x DX11 Run Full speed 60 FPS while in Opengl + No blending those same scenes drop to like 51fps, with 100% EE (MTVU on) Turn off MTVU can relieve it some and produce about 55-57fps. but EE is still maxed EE is not maxed in DX11 though.
Some scenes in DX11 do slow down though, Maybe the scenes that slow down in DX dont in OpenGL and some OpenGL scenes that are slow are faster in DX11 and vis versa?
Posts: 119
Threads: 2
Joined: Jan 2009
Reputation:
2
08-22-2015, 08:56 PM
(This post was last modified: 08-22-2015, 09:03 PM by AzazelDC.)
For Xenosaga, the slowdown issue on DX11 has been corrected for me with framelimiter.
What i made: In "Emulation settings", in "GS tab"
- turbo adjust = 100 % (default 200 %)
Launch game then press tab for enter Turbo mode ( at 100 % then, default framerate of game) and no slowdown...
Works on the three xenosaga, not tested on OpenGL for the moment but i finished Xenosaga saga like that without speed hack, never understood why.
Sorry for my english.