An in-depth look into the Devil May Cry 3 SE graphical issues, part 1.
First I must say that the old DX11 and OpenGL modes had a severe bloom in most of the place where it was deployed, while DX9 mode never rendered this effect. The new plugin dialed down the bloom considerably, making the overall image in HW mode look more closely to its SW counterpart. Both DX11 and OpenGL modes benefited from the changes, while DX9 didn't at all.
It should be noted though that the CRC hacks were turned on for the comparison below (in case of Gsdx2 it was set to Full). Nevertheless the game still misses lots of post-processing effects, and without any CRC hacks more rendering bugs pop out.
DX11, Hardware mode, 05.23.15
DX11, Hardware mode, 06.18.15 (GSdx2)
DX11, Software mode, 06.18.15 (GSdx2)
The test bellow was done in OGL mode with CRC Hack Level set to None. The DX11 mode looks just like the OGL one with HW OGL Depth turned off. I wasn't able to check Accurate Blend option, but judging by the Bositman's test it doesn't help.
Full Motion Videos
FMV's don't work in OGL but they work in DX11. They also don't work in the older OGL Gsdx versions, for example in the build that dates back to 05.23.15. I haven't found a way to fix them. Fixed it by updating my graphics driver. Nvidia users must ensure that they have the latest drivers and GPU that supports OpenGL 4.5.
Black border at the bottom of the screen
For some reason it appears in both hardware and software modes. CRC Hack Level set to minimum removes the border in either of the modes.
Broken contrast
At least in one of the areas the contrast is too low. HW OGL Depth fixes it, but it also introduces some nasty line patterns which I have already mentioned in my previous post.
OGL Hardware mode, Depth off
OGL Hardware mode, Depth on
OGL, Software mode
Wrong colors and contrast
This bug is not related to the previous one. In some areas the image has some green (or possibly other) tint and higher contrast. OGL Depth removes the green tint, but the contrast is still a bit high. Also note that both hardware images bellow have excessive bloom or glow which will be mentioned later.
OGL Hardware mode, Depth off
OGL Hardware mode, Depth on
OGL Software mode
Grain filter in the Menu
When activated the Accurate Color clip fixes the missing grain filter in the in-game menu, though the effect does render sometimes with that option disabled.
OGL Hardware mode, Color off
OGL Hardware mode, Color on
OGL Software mode
Misalligned bloom and glow when upscaling
These are known bugs that were mentioned before, so there is no need to go into the details.
Continued in the next post.
First I must say that the old DX11 and OpenGL modes had a severe bloom in most of the place where it was deployed, while DX9 mode never rendered this effect. The new plugin dialed down the bloom considerably, making the overall image in HW mode look more closely to its SW counterpart. Both DX11 and OpenGL modes benefited from the changes, while DX9 didn't at all.
It should be noted though that the CRC hacks were turned on for the comparison below (in case of Gsdx2 it was set to Full). Nevertheless the game still misses lots of post-processing effects, and without any CRC hacks more rendering bugs pop out.
DX11, Hardware mode, 05.23.15
DX11, Hardware mode, 06.18.15 (GSdx2)
DX11, Software mode, 06.18.15 (GSdx2)
The test bellow was done in OGL mode with CRC Hack Level set to None. The DX11 mode looks just like the OGL one with HW OGL Depth turned off. I wasn't able to check Accurate Blend option, but judging by the Bositman's test it doesn't help.
Full Motion Videos
FMV's don't work in OGL but they work in DX11. They also don't work in the older OGL Gsdx versions, for example in the build that dates back to 05.23.15. I haven't found a way to fix them. Fixed it by updating my graphics driver. Nvidia users must ensure that they have the latest drivers and GPU that supports OpenGL 4.5.
Black border at the bottom of the screen
For some reason it appears in both hardware and software modes. CRC Hack Level set to minimum removes the border in either of the modes.
Broken contrast
At least in one of the areas the contrast is too low. HW OGL Depth fixes it, but it also introduces some nasty line patterns which I have already mentioned in my previous post.
OGL Hardware mode, Depth off
OGL Hardware mode, Depth on
OGL, Software mode
Wrong colors and contrast
This bug is not related to the previous one. In some areas the image has some green (or possibly other) tint and higher contrast. OGL Depth removes the green tint, but the contrast is still a bit high. Also note that both hardware images bellow have excessive bloom or glow which will be mentioned later.
OGL Hardware mode, Depth off
OGL Hardware mode, Depth on
OGL Software mode
Grain filter in the Menu
When activated the Accurate Color clip fixes the missing grain filter in the in-game menu, though the effect does render sometimes with that option disabled.
OGL Hardware mode, Color off
OGL Hardware mode, Color on
OGL Software mode
Misalligned bloom and glow when upscaling
These are known bugs that were mentioned before, so there is no need to go into the details.
Continued in the next post.