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GSdx Causing The Bouncer To Crash
#1
Sup guys, was searching about the forums and wasn't able to find anything, so apologies if this has been answered already.

I've been playing The Bouncer (NTSC-U Version) on PCSX2 (Version 1.1.0.5593) and it runs perfect, aside from one minor issue:

After reaching the Rocket Tower, the game seems to hang on the loading screen, freezes completely, then crashes.

After a bit of troubleshooting, I've narrowed it down to GSdx being the culprit. The version is GSdx 5580 (MSVC 16.00, SSE2) 0.1.16 [GSdx32-SSE2-r5580] if it matters.

I tested out ZeroGS 0.97.1 and the loading screens loaded fine without any crashes.

So, any ideas on what could be causing the crashes? I'll finish the game with ZeroGS if need be, but I'd very much rather use GSdx if possible.

Oh, and here are my system specifications if they'll help:

Windows 7 64Bit
8GB DDR3 RAM
AMD Phenom II X4 980 @ 4.0 GHz
AMD SAPPHIRE 7950

Thanks again for reading, any help would be greatly appreciated.
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#2
some generic methods to handle loading scenes that freeze...set clamps to full/extra, avoid pnach cheats for that area, and load from mem card and not save state
OS: Linux Mint 17.2 64 bit (occasional Antergos/Arch user)
(I am no longer a Windows user)
CPU: Intel Pentium G3258
GPU: Nvidia GTX 650 Ti



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#3
(03-16-2013, 08:58 PM)DaTankAC Wrote: some generic methods to handle loading scenes that freeze...set clamps to full/extra, avoid pnach cheats for that area, and load from mem card and not save state

Hey, thanks for the response. Tried changing the clamps over to extra, but to no luck :/
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#4
whats the emulog say when it crashes?
OS: Linux Mint 17.2 64 bit (occasional Antergos/Arch user)
(I am no longer a Windows user)
CPU: Intel Pentium G3258
GPU: Nvidia GTX 650 Ti



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#5
(03-16-2013, 09:30 PM)DaTankAC Wrote: whats the emulog say when it crashes?

Nothing, unfortunately. It just sits at the loading screen until I attempt to close the program, then it freezes and crashes. So it's either not recognizing that there's an issue, or it's crashing before it has a chance to show it in the logs.
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#6
please post the emuilog.txt after it freezes.
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#7
(03-16-2013, 10:00 PM)jesalvein Wrote: please post the emuilog.txt after it freezes.

Sure thing.

Code:
PCSX2 1.1.0.r5593  - compiled on Mar 13 2013
Savestate version: 0x9a0a0000

Host Machine Init:
    Operating System =  Microsoft Windows 7 Home Premium Edition Service Pack 1 (build 7601), 64-bit
    Physical RAM     =  8190 MB
    CPU name         =  AMD Phenom(tm) II X4 980 Processor
    Vendor/Model     =  AuthenticAMD (stepping 03)
    CPU speed        =  4.008 ghz (4 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  178bfbff 00802009
    x86EFlags        =  efd3fbff

x86 Features Detected:
    MMX.. SSE.. SSE2.. SSE3
    MMX2  .. 3DNOW .. 3DNOW2.. SSE4a

Reserving memory for recompilers...

Loading plugins...
    Binding   GS: C:\Users\Jason\Downloads\PCSX2\plugins\GSdx32-SSE2-r5580.dll
Windows 6.1.7601 (Service Pack 1 1.0)
    Binding  PAD: C:\Users\Jason\Downloads\PCSX2\plugins\LilyPad-r5403.dll
    Binding SPU2: C:\Users\Jason\Downloads\PCSX2\plugins\SPU2-X-r5559.dll
    Binding CDVD: C:\Users\Jason\Downloads\PCSX2\plugins\cdvdGigaherz-r5403.dll
    Binding  USB: C:\Users\Jason\Downloads\PCSX2\plugins\USBnull-r5484.dll
    Binding   FW: C:\Users\Jason\Downloads\PCSX2\plugins\FWnull-r5484.dll
    Binding DEV9: C:\Users\Jason\Downloads\PCSX2\plugins\DEV9null-r5403.dll
Plugins loaded successfully.

(GameDB) 9644 games on record (loaded in 164ms)
HLE Notice: ELF does not have a path.


Initializing plugins...
    Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
    Opening CDVD
isoFile open ok: C:\Users\Jason\Downloads\PCSX2\games\The Bouncer.iso
    Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1245280 sectors)
    Opening USB
    Opening FW
    Opening DEV9
McdSlot 0: C:\Users\Jason\Downloads\PCSX2\memcards\Mcd001.ps2
McdSlot 1: C:\Users\Jason\Downloads\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: USA     v02.20(10/02/2006)  Console
    BIOS rom1 module not found, skipping...
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_200.69;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_200.69;1) Game CRC = 0xFEE23E8F, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_200.69;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

Unfortunately it doesn't look like it caught anything after the crash.
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#8
Thread reopened since the user actually owns the game (and literally proved it)
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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