GSdx-ogl speed increase
#11
Let's try differently. Do a debug build Smile (with --debug)

Retry, it will create a Debug.txt file that contains openGL error. I hope I will get something before the crash. If the file is empty keep the debug build run it under gdb
Inside gdb use the following command
Quote:handle SIGSEGV noprint
run
Play until it crash. Then try this command
Quote:thread apply all bt full
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#12
I do get these errors in the debug.txt when running with the dev build.

Type:Error ID:0 Severity:High Message:GL_INVALID_VALUE in glBufferStorage(flags)
Type:Error ID:0 Severity:High Message:GL_INVALID_OPERATION in glMapBufferRange(invalid write flag)
Type:Error ID:0 Severity:High Message:GL_INVALID_VALUE in glBufferStorage(flags)
Type:Error ID:0 Severity:High Message:GL_INVALID_OPERATION in glMapBufferRange(invalid write flag)

Not sure if it's what you need though. I will post what I get when the debug build is finished.
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#13
Okay, I get the same messages as above when I run the Debug build. Let me know if you need me to run it in gdb.
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#14
Which mesa version do you have? Gdb won't be useful.
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#15
I need to check the specification otherwise I understand the issue.
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#16
I'm using Mesa 10.5.2
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#17
Thanks. Issue fixed normally. Please retry and check again the content of the debug file.
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#18
The new build causes the computer to lock up then my screen goes blank after about two seconds. I couldn't access virtual terminal so I had to hard reboot it, and the debug.txt is blank.
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#19
Nice it works much better ^^
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#20
Well I'm using AMD hardware so this is basically normal behaviour.
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