GSdx
(07-24-2009, 11:12 AM)Gabest Wrote: I tried to fix this game before, no solution yet.

(about the vc10 build, seems std::min/max are broken... I ran into the same problem as this guy here: http://social.msdn.microsoft.com/Forums/...c16e24cbf9 good thing it's already fixed: https://connect.microsoft.com/VisualStud...wsignin1.0)

Thanks for the info.

Did you got time to check the other ones that i posted before (One Piece Grand Adventure (PAL) and Grand Battle USA, the version with the other crc)?.

PS: If you need more info about latest rev1553 that i can't use (crashed the emulator in my computer and is the only version of the plugin that make that happens) please let me know, i don't know how to make it work.

Thanks.
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Hi Gabest,

First things first, tnx for a great gpu plugin.

I'm just wondering if the lighting issue on Wild Arms 4 is still on your list to fix? Or this issue is an emulator related issue? (Though I think this is working on ZeroGS, but very slow, and almost unplayable for lowend pc, so I assumed this is a GPU issue).

Here's some old post re this...

http://forums.pcsx2.net/thread-3634.html
http://forums.pcsx2.net/thread-6706.html...ild+arms+4
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Still no fix for Xenosaga III?
ReactOS, check it out.
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(07-24-2009, 02:48 PM)coldReactive Wrote: Still no fix for Xenosaga III?

what do you mean still no fix? you only posted it yesterday!
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I had tried latest rev1564 and still the emulator crashes everytime that i try to run a game.
This happens since rev1549, the latest rev of gsdx that worked for me is rev1538.

I got latest directx and microsoft visualc++ versions, so i don't know what is wrong. Any help is appreaciated since i don't know what's happening...
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Gladiator: are you using an Intel GMA graphics card?
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No, A NVIDIA Geforce 8600GS. Working fine until rev1538, but in latest versions of Gsdx the emulator crashes. The problem is the same using SSE 2 or SSE3, I can't use SSE4. And the issue happens in software or hardware...

I'm really confussed.
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Could you try slightly older revisions just to confirm this?
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I had tried rev1538, 1534 & the older ones and they worked fine.
The crashing issue starting in rev1549 of gsdx and continue in the latest 2 ones.

I had tried the plugins in latest beta and in svn 1555 with the same results. But i can try in pcsx2 096 if you think that will be of any use.
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right, that is more clear, the way you made it sound before is that 1538 was causing the crashes

Edit: Conveniently that was the same revision gabest tried to fix the GMA issue, which caused those users to crash too.

Gabest: Think you need to revert that code Tongue
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