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GSdx
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pgert Offline
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Post: #3681
RE: GSdx
"Asmodean" claims his "GSDXFxaa.fx" is an improvement of the FXAA-shader GSDX uses as default in this post:
http://forums.pcsx2.net/Thread-Custom-Sh...pid271835.

rama/refraction etc: Any comment about this?
12-10-2012 04:27 PM
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refraction Offline
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Post: #3682
RE: GSdx
Dunno, don't use it Tongue

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12-10-2012 04:39 PM
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tsunami2311 Offline
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Post: #3683
RE: GSdx
(12-10-2012 04:27 PM)pgert Wrote:  "Asmodean" claims his "GSDXFxaa.fx" is an improvement of the FXAA-shader GSDX uses as default in this post:
http://forums.pcsx2.net/Thread-Custom-Sh...pid271835.

rama/refraction etc: Any comment about this?

I tried it and seen no difference between the 2. But then most the game I play even with FXAA that is default for most part already run 60fps stable, and this FXAA and Defualt look same to me. But then i never picked apparnt FXAA or AA versions as long as remove jaggs it worked imo, I never took Screenshots and then zoomed in on them to see which is better.
12-15-2012 08:54 PM
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LOPAO Offline
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Post: #3684
RE: GSdx
Hi,i have this instructions of cpu:
Instruction Set x86, x86-64, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, AVX

What is the best choose?
Avx is the last one?
In pcsx plugin appear:
AVX
SSE2
SSE4
SSSE3
That means SSSE3 is very good?
Why just four instruction when my cpu support more?
In revision 5479 i saw OPENGL render but don't work.
Correct me:
DirectX9 is used for the speed
DirectX11 is between speed and accuracy
OpenGL more accuracy
??
Smile
12-16-2012 12:31 PM
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Bositman Offline
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Post: #3685
RE: GSdx
Read the configuration guide.

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12-16-2012 01:54 PM
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pgert Offline
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Post: #3686
RE: GSdx
Could someone please make a build of GSdx with this patch and post it here; it might fix issue 1212.

I can't make an attachment here (for some reason), so I'll post the text:

Index: plugins/GSdx/GSRendererHW.cpp
===================================================================
--- plugins/GSdx/GSRendererHW.cpp (revision 5464)
+++ plugins/GSdx/GSRendererHW.cpp (working copy)
@@ -103,13 +103,18 @@
if(m_reset)
{
m_tc->RemoveAll();
-
- m_reset = false;
}

GSRenderer::VSync(field);

- m_tc->IncAge();
+ if(m_reset)
+ {
+ m_reset = false;
+ }
+ else
+ {
+ m_tc->IncAge();
+ }

m_skip = 0;
}

Thank you.
(This post was last modified: 12-19-2012 10:57 AM by pgert.)
12-19-2012 10:43 AM
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refraction Offline
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Post: #3687
RE: GSdx
I just noticed your response actually, didn't realize you posted this back in October! I will patch it up later for you Smile I presume you have the game?

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12-19-2012 11:42 AM
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pgert Offline
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Post: #3688
RE: GSdx
If I still have "Primal" - yes, and "Hardware - Online arena", which might also be affected by this.
12-20-2012 07:28 PM
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refraction Offline
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Post: #3689
RE: GSdx
sorry! forgot about this, gimme 5 mins and ill do it ;p

Update: Here you go Smile


Attached File(s)
.7z  GSdx32-SSE2-pgert.7z (Size: 266,25 KB / Downloads: 114)

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(This post was last modified: 12-20-2012 11:21 PM by refraction.)
12-20-2012 11:10 PM
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pgert Offline
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Post: #3690
RE: GSdx
It didn't work.
Thanks anyway.
12-20-2012 11:42 PM
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