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I'm sure only gabest could answer or even implement this, But i was playing Zelda on PJ64 with a texture replacement, and i noticed there is the same available for dolphin, And now even the PS1.

Because if i have the means, I'd certainly make a GUI for FFX and maybe a few other games (as to me thats all they need)

So i guess Gabest! comeback!!
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(12-22-2012, 07:29 PM)hellbringer616 Wrote: ...And now even the PS1.

Am I missing something?
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(12-23-2012, 05:41 PM)VIRGIN KLM Wrote: Am I missing something?

plugin called GPUBladeSoft. problem is playing on anything above native resolution brings computers down to a crawl, even i only get 45 frames
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It appears that there are some problem with Font textures with GSdx in Hardware mode.

In almost all games I have tried (God of War, Mortal Kombat, Katamari, and many more) the Font in text boxes is stretched and has strange artifacts, sometimes holes.
When I switch to Software mode the font is more "complete" and shaped right without major bugs.

It maybe related to filtering or scaling of the textures?
God of War 2 shows this issue with the text very clearly.

Anybody encountered this also?

A completely different issue in God of War 2, when I turn Off texture filtering, huge macro-blocks appearing all over the screen on all the textures.

Edit:
Using GSdx32-AVX-r5464.dll
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To demonstrate the Texture scaling issue I uploaded few God of War 2 screens.

The controller screen is in: Options -> Controller Display.

Native Software Mode:
[Image: GOW2NativeSoftware_zpsc816aa8e.png]


Native Hardware Mode:
[Image: GOW2NativeHardware_zpsb77fc403.png]


Hardware Mode X4 scaling:
Here you can see the textures are fixed because of the high resolution but a halo effect appears.
[Image: GOW2Texturesx4Hardware_zps49b7105e.png]


Hardware Mode x4 Main Screen:
Here you can see the "cracks" in the font and halo effect.
[Image: GOW2x4HardwareHalo_zpsadda86cc.png]


Software Native Main Screen:
"Cracks" on font are gone.
[Image: GOW2NativeSoftwareMain_zps037bc616.png]


Hardware & Software Square Button:
Its not really a square is it?
[Image: GOW2HardwareSquareButton_zpse9d78991.png]



This texture scaling issue applies to many game I tried.
I take a very wild guess by saying that it happens because the PS2 resolution has to be converted to a 4:3 aspect ratio to the display or some other conversions inside GSdx.

Thanks.
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Just use the offset hack for god of war, fixes most of these stuff. You can also use one of the wide screen patches to get some nice 16:9 output
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Thank you Bositman the Offset Hack fixed the halo.

But what about the missing pixels and miss-aligned fonts in Native resolution.
Miss-aligned pixels on fonts was a problem in many emulators in the beginning of their way like Sega and Snes but eventually they got it perfect, "pixel perfect" they call it.

I think the same problem occurring here with GSdx scaling the image (NTSC/PAL) to another resolution and in the way removing some pixels.
This can really hurt single pixel lines or drawings like Fonts as you can see in the Dualshock and Square Button examples.
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(01-10-2013, 05:40 PM)Ilya-v Wrote: Anybody encountered this also?

Me !!

I don't know if filtering has anything to do with it but scaling definitely yes!!

I just have had the opposite reaction...

I only missing some pieces (cracks / sprites) in the image when i play gow2 on native but not High resolutions unlike you !!

However, i have seen an ghosting effect in higher resolutions ... DID YOU experienced that ?

So, here's the thing... No cutout parts ingame graphics while playing on high res but i have ghost effects / double trouble vision ...

And on native i get rid of that ghost affect but ONLY then i get graphics glitches like those buttons partial showing !!

Only those buttons however, for the most part the graphics is intact !!

And using that Offset scale hack doesnt DO A THING ,, naadda zip nothing to fix those missing graphics parts nor double sight >_< issue !!


This ↓ is the ghosting affect i wos talking off..

[Image: 11932834.png]

EDIT: almost forget, about that wide screen patch thingie... i thought pcSX2 deals whit that nowdays by using the GS window aspect ratio setting to 16:9 >_>
Furtermore, it can be enabled in GOW2 too... so again... why patching that which that already is fixed / configurated !?

As for GOW 1 , no problems experienced what so ever .. not even on Custom high resolution ..


UPDATE 2 Cool

Well ill be damned, 1 hack did work for the double sight for sorrow eyes Laugh

Iluvana,

Try the Alpha stencil hack for the double trouble kratos Laugh

1 note you must take into consideration....

That hack i want you to use to solve that issue, DID NOT WORK on OLDER SVN builds !!!

Thats why iam surprised it did now ... and sure enough, today i have updated my pcsx2 build and now the hack properly works !!

Coincendence Huh?

ENJOY the POLISHED graphics once again ... Rolleyes

I sure will on my new 42" 3D set Laugh


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More on the miss-shaped textures and fonts.

Mortal Kombat Armageddon for example:


Hardware Native:
[Image: MKHardwareNative_zps0b302663.png]


Hardware Custom 1200x1200:
[Image: MKHardwareCustom1200x1200_zpsff0ea1c0.png]


You can clearly see that scaling to 1200x1200 destroys the geometry of the textures, especially fonts.

PS.
For me "Alpha" in HW Hacks fixed GOW2 ghosting effects.
Bu still the texture tearing remains.

Who is working on this plug in?
Can you please put more attention on the stretching and textures?
Is there any way do completely disable filtering?
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