01-11-2013, 02:34 PM
The small alignment issues are the result of rounding.
D3D uses floating point coordinates, the PS2 GS is integer.
If we want to use a GPU to render graphics, we need to convert from integer to float.
Currently there's no perfect fix for this problem.
D3D uses floating point coordinates, the PS2 GS is integer.
If we want to use a GPU to render graphics, we need to convert from integer to float.
Currently there's no perfect fix for this problem.