01-21-2015, 07:15 PM (This post was last modified: 01-21-2015, 07:16 PM by nintendo85.)
(01-21-2015, 07:11 PM)mirh Wrote: If you had checked his github, you would have seen he has just only introduced an OpenCLrenderer..
Anyway.. nobody that can know what's the problem in #4693 ?
Problem? Where is that listed? And my video card only has OpenCL 1.1. so yeah, no chance in hell I can use the 2.0 version. It has CUDA 3.0 but who knows how long it'll be.
Custom Desktop CPU: Haswell Core i7 4770 3.40 GHz (3.90 GHz w/ Turbo Boost) CPU Instructions: MMX, SSE1, SSE2, SSE3, SSSE3, SSE4.1,
SSE4.2, EIST, iAMT2, Trusted Execution Technology (TXT) OS: Windows 10 Home Edition 64-bit RAM: 16 GB DDR3 SDRAM HDD: 3 x 1 TB Western Digital HDD Video: eVGA GeForce GTX 970 4 GB GDDR5 Audio: Realtek 5.1 HD Audio
(01-21-2015, 07:15 PM)nintendo85 Wrote: Problem? Where is that listed? And my video card only has OpenCL 1.1. so yeah, no chance in hell I can use the 2.0 version. It has CUDA 3.0 but who knows how long it'll be.
really. those who have nvidia coding knowledge might code it. can't blame gabest for having an amd card. maybe we collect a lil money and buy gabest a nvidia card to develop a cuda backend? lol. not a good idea. rather the obvious is to force nvidia to implement the open standard openCL. they are the big mofos to blame that don't do it for whatever kind of sh*t of reason. their stuck a*s doesn't help open standards.
Description: The game renders incorrectly in software rendering, causing slowdown and leaving a broken effect on the screen. I have attached a screenshot and gs dump. The game also suffers from similar problems in hardware rendering, although this is probably similar to the problem GSdx suffers in the final game.