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Current time: 06-19-2013, 04:16 PM








. The other trick was to report the same field on video-out all the time, that method only worked for games that did the shift based on this value, the rest either tracked the field in a privately alternated variable, or simply waited for this flag to change before starting the next frame and therefore stopped working. So, to summarize, there is no universal way to turn every game into progressive.