GSdx
Perfect. Normally a file callled Debug.txt (not sure about the extension) is created. Could you post it too, if you find it.
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I pushed a fix. Normally it must work better. Potentially there is still an issue with DSA.
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I noticed that in Opengl, when you start a new game in SoTC, in the intro sequence when he is riding the horse over the bridge, the bridge's textures flicker more than in dx11.

Also, the shadows seem broken in opengl.

Both with or without the new options. FFXII videos seem good now though.
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I couldn't find a debug file. the newest build still crashes, but a few moments later and with a different call stack.

Exception
Code:
Unhandled exception at 0x000000B0 in pcsx2-dbg.exe: 0xC0000005: Access violation executing location 0x000000B0

Call stack
Code:
GSdx32-AVX-dbg.dll!GSDeviceOGL::StretchRect(GSTexture * st, const GSVector4 & sr, GSTexture * dt, const GSVector4 & dr, unsigned int ps, GSBlendStateOGL * bs, bool linear) Line 838

Dissasemmbly
Code:
    DrawPrimitive();
  101185AA  mov         ecx,dword ptr [this]  
  101185AD  mov         edx,dword ptr [ecx]  
  101185AF  mov         esi,esp  
  101185B1  mov         ecx,dword ptr [this]  
  101185B4  mov         eax,dword ptr [edx+44h]  
  101185B7  call        eax  
->101185B9  cmp         esi,esp  
  101185BB  call        _RTC_CheckEsp (10390DE0h)
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Could you put the full call stack and the emulog too. (note dissaemmbly is useless).
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Oh, sorry. that was the only entry in the call stack besides 000000b0() above it.

emulog
http://pastebin.com/SDLh9dt5

Are there any log sources that you want me to enable
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Code:
Line 278: DSA is not supported. Replace GL function pointer to emulate it

Code:
Beginning from line 237:
Failed to find glCreateTextures
Failed to find glTextureSubImage2D
Failed to find glCopyTextureSubImage2D
Failed to find glBindTextureUnit
Failed to find glGetTextureImage
Failed to find glCreateFramebuffers
Failed to find glClearNamedFramebufferfv
Failed to find glClearNamedFramebufferuiv
Failed to find glClearNamedFramebufferiv
Failed to find glNamedFramebufferTexture
Failed to find glNamedFramebufferDrawBuffers
Failed to find glNamedFramebufferReadBuffer
Failed to find glCheckNamedFramebufferStatus
Failed to find glCreateBuffers
Failed to find glNamedBufferStorage
Failed to find glNamedBufferData
Failed to find glNamedBufferSubData
Failed to find glMapNamedBuffer
Failed to find glMapNamedBufferRange
Failed to find glUnmapNamedBuffer
Failed to find glFlushMappedNamedBufferRange
Failed to find glCreateSamplers
Failed to find glCreateProgramPipelines
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Those messages are normal. I added an emulation layer for drivers that doesn't supoort DSA yet.
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SotC now launches, but after the intro plays for a couple seconds, video driver crashes. same thing with main menu. I don't have a call stack since the program itself doesn't technically crash.

Log
http://pastebin.com/dgBZmTpf
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Well that's magic. I didn't change anything.

There is a dev branch, gsdx-muliple-va-test. Would you be able compile it?
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