GSdx
likes said great work, soon as we have the gsdx shader working with opengl I will proably switch over to opengl over dx11, opengl has always been better imo
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I also am waiting for the shader to be ported.
Intel Core i7-8700k @5ghz
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Windows 10 x64
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Just to be sure you mean those shaders
Quote:bin/shaders
bin/shaders/GSdx_FX_Settings.ini
bin/shaders/GSdx.fx
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Yep, that's the one, we are referring to Asmodean's shader that comes bundled with pcsx2, though I'm sure you make one work, you make them all work.
Intel Core i7-8700k @5ghz
G.Skill 16GB DDR4 @3600mhz
GeForce GTX 1080 8GB
Windows 10 x64
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Hi ya Gregory, what exactly are you looking to be tested in Star Ocean 3 and Radiata Stories? I own both games and can do some testing if you'd like. (Admittedly, I haven't played both games, but I can test the initial areas)

Am I comparing it to DirectX 10/11 software rendering?
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Disable CRC hack:
Quote:UserHacks = 1
UserHacks_DisableCrcHacks = 1
Use openGL HW in native mode, and check the rendering (normally shadow will appear in SO3, I don't know for Radiata). Yes you can compare it to SW rendering.
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I uh, seem to be having issues with OpenGL, it keeps crashing on me =(.
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You are selecting openGL and not CL right?
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Hehehe, correct.
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Good, cos I made that mistake xD
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