05-24-2015, 09:54 PM
likes said great work, soon as we have the gsdx shader working with opengl I will proably switch over to opengl over dx11, opengl has always been better imo
GSdx
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05-24-2015, 09:54 PM
likes said great work, soon as we have the gsdx shader working with opengl I will proably switch over to opengl over dx11, opengl has always been better imo
05-25-2015, 03:14 AM
I also am waiting for the shader to be ported.
Intel Core i7-8700k @5ghz
G.Skill 16GB DDR4 @3600mhz GeForce GTX 1080 8GB Windows 10 x64
05-25-2015, 11:17 AM
Just to be sure you mean those shaders
Quote:bin/shaders
05-25-2015, 01:58 PM
Yep, that's the one, we are referring to Asmodean's shader that comes bundled with pcsx2, though I'm sure you make one work, you make them all work.
Intel Core i7-8700k @5ghz
G.Skill 16GB DDR4 @3600mhz GeForce GTX 1080 8GB Windows 10 x64
Hi ya Gregory, what exactly are you looking to be tested in Star Ocean 3 and Radiata Stories? I own both games and can do some testing if you'd like. (Admittedly, I haven't played both games, but I can test the initial areas)
Am I comparing it to DirectX 10/11 software rendering?
05-25-2015, 07:17 PM
Disable CRC hack:
Quote:UserHacks = 1Use openGL HW in native mode, and check the rendering (normally shadow will appear in SO3, I don't know for Radiata). Yes you can compare it to SW rendering.
05-25-2015, 07:28 PM
I uh, seem to be having issues with OpenGL, it keeps crashing on me =(.
05-25-2015, 07:54 PM
Hehehe, correct.
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