GSdx
Currently noticing some odd distance warping playing Dark Cloud 2. I've noticed it in some other locations but there's lots on the Vennicio Coast due to lots of distant landscape.
It's very noticeable as you move but not as much standing still. It appears as straight lines on distant landscape and it seems the line formation changes at certain angles. Switching some settings, I didn't manage to clear it, but did notice it sometime appeared more as parrallel lines than random ones.
Looking at the render screenshot, it looks like between two lines it has a bit more of a blurred effect than the rest.

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Dragon Quest & Final Fantasy in Itadaki Street Special is a board game similar to Monopoly. The game runs fine but the board is only showing up as black shadows.

[Image: 5RoYxre.png]

I've kept all plugin configurations to their defaults, except for switching OpenGL to DirectX 11 in GSdx and mapping controls for my keyboard. 

[Image: P6hxgke.png]

I found that using the graphics plugin ZeroGS 0.97.1 with "Disable alpha testing" works, but I'd prefer using GSdx since it's way newer, doesn't crash when going out of fullscreen, and allows you to increase the internal resolution.

Here's what it looks like with ZeroGS:

[Image: 6doikoX.png]

How can I get the game running smoothly with GSdx? Thanks for any help!

Information

PCSX2 Git revision: v1.5.0-dev-924-g79d019b (Download here)
System: Toshiba laptop S55-A5275 (Specifications here)
GS Dump: https://drive.google.com/file/d/0Bx75vtb...sp=sharing

Program Log

PCSX2 1.5.0-20160629131351 - compiled on Jun 29 2016
Savestate version: 0x9a0b0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Home (build 10586), 64-bit
Physical RAM     =  8103 MB
CPU name         =  Intel® Core™ i7-4700MQ CPU @ 2.40GHz
Vendor/Model     =  GenuineIntel (stepping 03)
CPU speed        =  2.393 ghz (8 logical threads)
x86PType         =  Standard OEM
x86Flags         =  bfebfbff 7fdafbbf
x86EFlags        =  2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins...
Binding   GS: C:\Users\Public\Apps\Files\PCSX2\plugins\GSdx32-AVX.dll 
Binding  PAD: C:\Users\Public\Apps\Files\PCSX2\plugins\LilyPad.dll 
Binding SPU2: C:\Users\Public\Apps\Files\PCSX2\plugins\SPU2-X.dll 
Binding CDVD: C:\Users\Public\Apps\Files\PCSX2\plugins\cdvdGigaherz.dll 
Binding  USB: C:\Users\Public\Apps\Files\PCSX2\plugins\USBnull.dll 
Binding   FW: C:\Users\Public\Apps\Files\PCSX2\plugins\FWnull.dll 
Binding DEV9: C:\Users\Public\Apps\Files\PCSX2\plugins\DEV9null.dll 
Plugins loaded successfully.

(GameDB) 9706 games on record (loaded in 187ms)
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we heard you the first time you posted it
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(07-03-2016, 01:38 AM)refraction Wrote: we heard you the first time you posted it

Got it, thanks for the reply Smile
If I run into any more problems in the future would it be better to post it in Windows support or in this thread?
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The support thread, try to keep all the information together, fragmenting it like this will just cause confusion
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GSdx (happen with every configuration) even OpenGL
   
With ZeroGS you can see the real graphics
   
GS dump
http://www.mediafire.com/download/0zryj7...ISS2000.gs

PCSX2 version 1.5.0 - 2016728110128 but it happens by 0.9.8 version

Is the third PC that i try and with different processor or graphic card is the same.

There are many other graphics problem on this game but they seem related. I suppose that if you can to resolve this resolve all others.

Thanks
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Huh, the sphere test is now showing green on AMD.
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So, another new driver is released, has AMD fixed that bug we told them about last year that was in QA in January yet?
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Yes Smile The test is now green from 16.7.3 They aren't fast to release bug fix.
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(08-09-2016, 02:08 PM)gregory Wrote: Yes Smile The test is now green from 16.7.3 They aren't fast to release bug fix.

horray! about time Tongue
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