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GSdx
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sofakng Offline
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Post: #2041
RE: GSdx
I'm just curious, but why does the first post link to the "latest version" ("updated hourly") which only shows r1846?

According to the SVN, the latest is 2213 (as of the time of this posting anyways).

Also, is it better to run the r1888 of PCSX2 or the latest SVN?

Just wondering!

Thanks!
11-19-2009 05:08 PM
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Bositman Offline
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Post: #2042
RE: GSdx
It is maintained by Gabest who hasn't shown up in some months hence no updates to that. You can always compile it on your own of course.

[Image: newsig2.jpg]
11-19-2009 05:52 PM
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sofakng Offline
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Post: #2043
RE: GSdx
Oh... that's a shame!

It's great that people have taken it over and are updating it though! (are you one of them?)

Also, just a suggestion, but if that link is out-of-date then maybe it should be updated to tell people they should compile their own SVN if they want the latest version?
11-19-2009 06:39 PM
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Bositman Offline
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Post: #2044
RE: GSdx
Yeah will update the post. Nope I'm not adding to the code myself but most of the PCSX2 team is

[Image: newsig2.jpg]
11-19-2009 06:59 PM
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shadow0000 Offline
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Post: #2045
RE: GSdx
Atelier Marie + Elie - Zalburg no Renkinjutsushi 1 & 2 [J]

Minimal rounding issues on D3D9 HW native res, see the dialog frame near the middle and the right side, SW doesn't have this issue and neither did HW on older versions (0.1.4), though it had other problems like missing layers. There is a chance it is related to the changes with TLS3 / WA3 title screen where fixing one broke the other.

D3D9 (HW <-> SW):

       


Attached File(s)
.7z  Atelier Marie + Elie - Zalburg no Renkinjutsushi 1 & 2 - GS dump.7z (Size: 686,67 KB / Downloads: 16)
(This post was last modified: 11-19-2009 08:08 PM by shadow0000. Edit Reason: N/A)
11-19-2009 08:05 PM
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UncleTomsCabin Offline
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Post: #2046
RE: GSdx
Hi everybody,

I know, it doesn't belong to this thread, but is it possible that someone of you can send me the latest Gsdx plugin? I spent a few days on compiling issues but still remained without any new plugins. Unfortunately, I'm a real noobTongue

I would appreciate it!
11-19-2009 09:28 PM
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rama Offline
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Post: #2047
RE: GSdx
UncleTomsCabin:
We do not allow this here, but you're free to use google (common, it's all over the net Tongue ).

shadow0000:
Ok, I know of that problem, but it shouldn't happen in native res.
Or what exactly did you refer to with the "TLS3 / WA3" change? A revision number would be great Wink
(This post was last modified: 11-19-2009 11:01 PM by rama. Edit Reason: )
11-19-2009 11:00 PM
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shadow0000 Offline
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Post: #2048
RE: GSdx
True Love Story 3 had lines due to rounding even on native res, gabest fixed it but it bring back some older already fixed alternate rounding problems along (Wild Arms 3) still lesser than the lines on TLS3:

(07-07-2009 01:50 AM)shadow0000 Wrote:  Wild Arms 3 [U]

Really minimal, there are lines or weird borders on the title screen...

(07-07-2009 01:10 PM)Gabest Wrote:  The fix for true love story 3 makes those lines... The image is mapped from 0-257 (texture) to 0-256 (screen) with wrap around mode, last pixel should be read from something like (int)255.999... but with that fix it just jumps to 256 which wraps to 0. I don't know why they couldn't just map that damned image 1:1.

Rosario to Vampire Capu has the same issues probabily the image (or the entire background) is cropped between sprites slides and doesn't "fold" correctly.

----------------------------------

Rounding for texture gaps was modified on r1402, note that besides fixing TLS3 it also fixed the Growlanser games which looked pretty bricked as well (always speaking in native res), and then there were the other mentioned games, so far I found only these two separated test cases.
(This post was last modified: 11-20-2009 01:01 AM by shadow0000. Edit Reason: N/A)
11-20-2009 12:47 AM
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rama Offline
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Post: #2049
RE: GSdx
Awesome, I was looking for information about WA3 Tongue
11-20-2009 12:29 PM
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shadow0000 Offline
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Post: #2050
RE: GSdx
Okage - Shadow King [U]

Just mentioning this since Waga Ryuu wo Miyo was only released in Japan unlike this title, both seems to draw shadows in the same way.

D3D9 HW (FBA ON) / no .gs file:

   

(07-13-2009 04:28 PM)Gabest Wrote:  
(07-12-2009 10:06 PM)shadow0000 Wrote:  Waga Ryuomiyo - Pride of the Dragon Peace [J]

HW (dx9): broken shadows, and they seem to be calculated in some evil way, see how FBA alpha affect them.

It's an evil combination of FBA and write mask (0x7fffffff), only the MSB of alpha is enabled for writing, which FBA sets. This means the only thing drawing with this setting does is setting the MSB of the frame buffer. It breaks because there is no way to mask individual bits of the color components for writing.
11-21-2009 05:33 AM
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