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GTA Vice City black screen after opening credits
#1
Okay, so I have slowly been figuring out how to use PCSX2 and have now played many games on it with no problems.

I have recently decided to play Vice City but cannot get it to start the loading screen.

I am currently using version 1.4.0 but even tried using version 0.9.8 (since the only help I could find was referencing to that version) but cannot get it to load. I have used 2 different ISOs as well as putting the actual game disc into my computer. It always starts but once the game credits end, the loading screen never starts. I attempted to use a save state uploaded but still got the same problem. 

I imagine there has got to be a fix to this! any help would be great!

Give as much info as possible, I am still very new to emulators and whatnot.

I am running on Windows 10 i7 (3.40 ghz) 64 bit system

I would really love to play this game! Help!
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#2
You know there is a pc version that works flawless and looks better? You can get it for like $2.
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#3
^überuseless spotted LaughLaugh

In order to help you further with your problem, please make sure the following are all provided.
  • Any non default settings you are using.

Thank You.
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#4
Well, providing the content of the "emulog.txt" file after the problem occurs might also be useful.

Note: The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.
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#5
(10-24-2016, 01:22 PM)jesalvein Wrote: ^überuseless spotted LaughLaugh

In order to help you further with your problem, please make sure the following are all provided.
  • Any non default settings you are using.

Thank You.

I am using the default settings but have tried turning clamping off (after reading someone suggest it) and it did nothing. Again, I am new to using this so have no clue what most of the settings even mean.

Just took a screenshot of the settings
   
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#6
(10-24-2016, 05:34 PM)ssakash Wrote: Well, providing the content of the "emulog.txt" file after the problem occurs might also be useful.

Note: The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.
I'll copy the log. Its pretty much gibberish to me but hopefully it helps figure out whats going wrong. Sad

"PCSX2 1.4.0-20160105132032- compiled on Jan  5 2016
Savestate version: 0x9a0b0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Home (build 14393), 64-bit
Physical RAM     =  16335 MB
CPU name         =  Intel® Core™ i7-4770 CPU @ 3.40GHz
Vendor/Model     =  GenuineIntel (stepping 03)
CPU speed        =  3.391 ghz (8 logical threads)
x86PType         =  Standard OEM
x86Flags         =  bfebfbff 7ffafbff
x86EFlags        =  2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins...
Binding   GS: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\gsdx32-avx.dll 
Windows 10.0.14393
Binding  PAD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\lilypad.dll 
Binding SPU2: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\spu2-x.dll 
Binding CDVD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll 
Binding  USB: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\USBnull.dll 
Binding   FW: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\FWnull.dll 
(GameDB) 9693 games on record (loaded in 133ms)
Binding DEV9: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\DEV9null.dll 
Plugins loaded successfully.

HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 10.0.14393
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D9 (Hardware mode)
NVIDIA GeForce GTX 645 (21.21.13.6909)
Opening CDVD
 * CDVD: Opening drive '\\.\D:'...
 * CDVD: setSpindleSpeed success (11080KB/s)
 * CDVD: IO thread started...
 * CDVD: KeepAlive thread started...
 * CDVD: Disk Type: Double-Layer DVD
 * CDVD Disk Open: DVD, Single layer or unknown:
 * * Track 1: Data (Mode 2) (2294320 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\Sariena\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\Sariena\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA     v02.00(14/06/2004)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.70, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
 ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
 <20040614-100909,ROMconf,PS20200AC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48
  CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_205.52;1
(SYSTEM.CNF) Software version = 3.00
(SYSTEM.CNF) Disc region type = NTSC
found 0 symbols
ELF (cdrom0:\SLUS_205.52;1) Game CRC = 0x248E6126, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_205.52;1
(SYSTEM.CNF) Software version = 3.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 © Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_205.52;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_205.52;1
0 00100000 003b9e80 ............................................................
Loaded, cdrom0:¥SLUS_205.52;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Not found Cheats file: C:\Users\Sariena\Documents\PCSX2\cheats\248E6126.pnach
Overall 0 Cheats loaded
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 © Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
Loading cdrom0:¥SYSTEM¥SIO2MAN.IRX
loadmodule: fname cdrom0:¥SYSTEM¥SIO2MAN.IRX args 0 arg 
loadmodule: id 25, ret 0
Loading cdrom0:¥SYSTEM¥PADMAN.IRX
loadmodule: fname cdrom0:¥SYSTEM¥PADMAN.IRX args 0 arg 
loadmodule: id 26, ret 0
Loading cdrom0:¥SYSTEM¥LIBSD.IRX
loadmodule: fname cdrom0:¥SYSTEM¥LIBSD.IRX args 0 arg 
loadmodule: id 27, ret 0
Loading cdrom0:¥SYSTEM¥SDRDRV.IRX
loadmodule: fname cdrom0:¥SYSTEM¥SDRDRV.IRX args 0 arg 
SDR driver version 4.0.1 © SCEI
 Exit rsd_main 
loadmodule: id 28, ret 0
Loading cdrom0:¥SYSTEM¥MCMAN.IRX
loadmodule: fname cdrom0:¥SYSTEM¥MCMAN.IRX args 0 arg 
loadmodule: id 29, ret 2
Loading cdrom0:¥SYSTEM¥MCSERV.IRX
loadmodule: fname cdrom0:¥SYSTEM¥MCSERV.IRX args 0 arg 
loadmodule: id 30, ret 2
Loading cdrom0:¥SYSTEM¥CDVDSTM.IRX
loadmodule: fname cdrom0:¥SYSTEM¥CDVDSTM.IRX args 0 arg 
loadmodule: id 31, ret 2
Loading cdrom0:¥SYSTEM¥CDSTREAM.IRX
loadmodule: fname cdrom0:¥SYSTEM¥CDSTREAM.IRX args 0 arg 
cdvd_stream: Loaded
cdvd_stream: Registered LibraryEntries
cdvd_stream: Start RpcServer Thread
loadmodule: id 32, ret 0
Loading cdrom0:¥SYSTEM¥SAMPMAN2.IRX
loadmodule: fname cdrom0:¥SYSTEM¥SAMPMAN2.IRX args 0 arg 
loadmodule: id 33, ret 0
cdvd_stream: buffer b7d00
cdvd_stream: request queue bfd00
cdvd_stream: read info bfe00
cdvd_stream: Start Streaming Thread
========================== decode MPEG2 ============= 0 ===========
IOP memory 0x000bff00(size:24576) is allocated
IOP memory 0x000c5f00(size:2048) is allocated
file: ¥MOVIES¥VCNTSC.PSS;1
Stream Buffer 1Bank 32768byte 5banks 163840byte used
-------- audio information --------------------
[SShd]
[SSbd]
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
decode thread: aborted
========================== decode MPEG2 ============= 1 ===========
IOP memory 0x000bff00(size:24576) is allocated
IOP memory 0x000c5f00(size:2048) is allocated
file: ¥MOVIES¥VICE.PSS;1
Stream Buffer 1Bank 32768byte 5banks 163840byte used
-------- audio information --------------------
[SShd]
[SSbd]
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
decode thread: aborted
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
 * CDVD: KeepAlive thread finished.
 * CDVD: IO thread finished.
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading..."
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#7
Try making an iso off your DVD and launch it
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#8
and put those speedhack sliders back to normal (left one in the middle, right one to the far left) and put the clamping for EE and VU back to "normal"

The note on the speedhack slider even says "THIS SETTING MAY MAKE GAMES TO FAIL TO BOOT", so don't risk it until you know it's safe for sure Wink
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