Games that won't work in 0.9.6 but work in 0.9.4
#21
@ redlof:

I tried that. Like i said i tried every possible configuration but everytime crash.
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#22
3man, read the message I sent you
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#23
Krakatos: thanks, memcard sent.
CPU: Intel Core 2 Duo E8200 @ 3.6GHz | Mainboard: ASUS P5K-E Wi-Fi | RAM: Geil DDR2 Ultra 4 800MHz @ 900MHz 2x1GB |
GFX: GeForce 8800GT | SFX: Creative Sound Blaster X-Fi Titanium | OS: Windows Vista Home Premium SP1 32-bit
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#24
"Spyro: A Hero's Tail" stopped working (Fails *after* the FMV's at the start) somewhere between PCSX2 592 and 609 revisions. Still broken in 0.9.6 official too - Still not fixed in revision 651 as well >.<
Even though I've like completed it around 10 times on my console when it came out within a week anyway lol.
I don't really mind using r592 or earlier just to play it (And yes it did work in 0.9.4 official too xd), but would be nice to keep all the newer optimizations/improvements or whatever Tongue
Yes I have tried without any speed hacks, using Default Cycle Rate also.

Doubt the log shows anything worth while, but eh *r651* >.>;
Code:
PCSX2 (beta) - compiled on Mar  1 2009
Savestate version: 8b400004
EE pc offset: 0x2a8, IOP pc offset: 0x208
x86Init:
    CPU vendor name =  GenuineIntel
    FamilyID  =  4
    x86Family =  Intel(R) Core(TM) i7 CPU         965  @ 3.20GHz
    CPU speed =  3.289 Ghz
    Cores     =  8 physical [8 logical]
    x86PType  =  Standard OEM
    x86Flags  =  bfebfbff 0098e3bd
    x86EFlags =  28100000

Features:
    Detected MMX
    Detected SSE
    Detected SSE2
    Detected SSE3
    Detected SSSE3
    Detected SSE4.1

Hotkeys:
    F1  - save state
    (Shift +) F2 - cycle states
    F3  - load state
    F11 - save GS state

Bios Version 2.0
Framelimiter rate updated (UpdateVSyncRate): 59.94 fps
MTGS > Thread Started, Opening GS Plugin...
MTGS > GSopen Finished, return code: 0x0
vtlb/mmap: Block Tracking reset...
Running the PS2 BIOS...
MAP TLB 0: 70000000-> [00000000 00000000] S=-2147483648 G=1 ASID=0 Mask= 000
OMG SPRAM MAPPING 70000000 00000000

# Initialize memory (rev:3.70, ctm:393Mhz, cpuclk:295Mhz detected)

MAP TLB 0: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 1: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 2: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 3: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 4: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 5: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 6: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 7: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 8: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 9: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 10: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 11: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 12: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 13: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 14: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 15: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 16: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 17: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 18: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 19: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 20: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 21: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 22: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 23: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 24: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 25: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 26: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 27: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 28: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 29: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 30: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 31: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 32: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 33: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 34: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 35: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 36: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 37: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 38: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 39: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 40: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 41: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 42: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 43: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 44: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 45: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 46: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 47: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 0: 70000000-> [00000000 00000000] S=-2147483648 G=1 ASID=0 Mask= 000
OMG SPRAM MAPPING 70000000 00000000

MAP TLB 1: 00000000-> [00000000 01000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 2: 02000000-> [02000000 03000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 3: 04000000-> [04000000 05000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 4: 06000000-> [06000000 07000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 5: 08000000-> [08000000 09000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 6: 0a000000-> [0a000000 0b000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 7: 0c000000-> [0c000000 0d000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 8: 0e000000-> [0e000000 0f000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 9: 10000000-> [40000000 41000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 10: 12000000-> [42000000 43000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 11: 14000000-> [44000000 45000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 12: 16000000-> [46000000 47000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 13: 18000000-> [48000000 49000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 14: 1a000000-> [4a000000 4b000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 15: 1c000000-> [4c000000 4d000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 16: 1e000000-> [4e000000 4f000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 17: 20000000-> [50000000 51000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 18: 22000000-> [52000000 53000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 19: 24000000-> [54000000 55000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 20: 26000000-> [56000000 57000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 21: 28000000-> [58000000 59000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 22: 2a000000-> [5a000000 5b000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 23: 2c000000-> [5c000000 5d000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 24: 2e000000-> [5e000000 5f000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 25: 30000000-> [60000000 61000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 26: 32000000-> [62000000 63000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 27: 34000000-> [64000000 65000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 28: 36000000-> [66000000 67000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 29: 38000000-> [68000000 69000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 30: 3a000000-> [6a000000 6b000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 31: 3c000000-> [6c000000 6d000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 32: 3e000000-> [6e000000 6f000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 33: 40000000-> [70000000 71000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 34: 42000000-> [72000000 73000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 35: 44000000-> [74000000 75000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 36: 46000000-> [76000000 77000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 37: 48000000-> [78000000 79000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 38: 4a000000-> [7a000000 7b000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 39: 4c000000-> [7c000000 7d000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 40: 4e000000-> [7e000000 7f000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 41: 7fffe000-> [00000000 00000000] S=0 G=1 ASID=0 Mask= 000
MAP TLB 42: 7fffc000-> [00000000 00000000] S=0 G=1 ASID=0 Mask= 000
MAP TLB 43: 7fffa000-> [00000000 00000000] S=0 G=1 ASID=0 Mask= 000
MAP TLB 44: 7fff8000-> [00000000 00000000] S=0 G=1 ASID=0 Mask= 000
MAP TLB 45: 7fff6000-> [00000000 00000000] S=0 G=1 ASID=0 Mask= 000
MAP TLB 46: 7fff4000-> [00000000 00000000] S=0 G=1 ASID=0 Mask= 000
MAP TLB 47: 7fff2000-> [00000000 00000000] S=0 G=1 ASID=0 Mask= 000
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)

# TLB spad=0 kernel=1:12 default=13:30 extended=31:38

MAP TLB 1: e0000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 2: e0002000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 3: e0004000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 4: e0006000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 5: e0008000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 6: e000a000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 7: e000c000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 8: e000e000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 9: e0010000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 10: e0012000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 11: e0014000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 12: e0016000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 13: e0018000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 14: e001a000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 15: e001c000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 16: e001e000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 17: e0020000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 18: e0022000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 19: e0024000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 20: e0026000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 21: e0028000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 22: e002a000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 23: e002c000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 24: e002e000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 25: e0030000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 26: e0032000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 27: e0034000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 28: e0036000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 29: e0038000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 30: e003a000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 31: e003c000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 32: e003e000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 33: e0040000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 34: e0042000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 35: e0044000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 36: e0046000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 37: e0048000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 38: e004a000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 39: e004c000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 40: e004e000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 41: e0050000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 42: e0052000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 43: e0054000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 44: e0056000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 45: e0058000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 46: e005a000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 47: e005c000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 1: ffff8000-> [00078000 0007c000] S=0 G=1 ASID=0 Mask= 003
MAP TLB 2: 10000000-> [10000000 10001000] S=0 G=1 ASID=0 Mask= 000
MAP TLB 3: 10002000-> [10002000 10003000] S=0 G=1 ASID=0 Mask= 000
MAP TLB 4: 10004000-> [10004000 10005000] S=0 G=1 ASID=0 Mask= 000
MAP TLB 5: 10006000-> [10006000 10007000] S=0 G=1 ASID=0 Mask= 000
MAP TLB 6: 10008000-> [10008000 10009000] S=0 G=1 ASID=0 Mask= 000
MAP TLB 7: 1000a000-> [1000a000 1000b000] S=0 G=1 ASID=0 Mask= 000
MAP TLB 8: 1000c000-> [1000c000 1000d000] S=0 G=1 ASID=0 Mask= 000
MAP TLB 9: 1000e000-> [1000e000 1000f000] S=0 G=1 ASID=0 Mask= 000
MAP TLB 10: 11000000-> [11000000 11010000] S=0 G=1 ASID=0 Mask= 00F
MAP TLB 11: 12000000-> [12000000 12010000] S=0 G=1 ASID=0 Mask= 00F
MAP TLB 12: 1e000000-> [1e000000 1f000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 13: 00080000-> [00080000 000c0000] S=0 G=1 ASID=0 Mask= 03F
MAP TLB 14: 00100000-> [00100000 00140000] S=0 G=1 ASID=0 Mask= 03F
MAP TLB 15: 00180000-> [00180000 001c0000] S=0 G=1 ASID=0 Mask= 03F
MAP TLB 16: 00200000-> [00200000 00300000] S=0 G=1 ASID=0 Mask= 0FF
MAP TLB 17: 00400000-> [00400000 00500000] S=0 G=1 ASID=0 Mask= 0FF
MAP TLB 18: 00600000-> [00600000 00700000] S=0 G=1 ASID=0 Mask= 0FF
MAP TLB 19: 00800000-> [00800000 00c00000] S=0 G=1 ASID=0 Mask= 3FF
MAP TLB 20: 01000000-> [01000000 01400000] S=0 G=1 ASID=0 Mask= 3FF
MAP TLB 21: 01800000-> [01800000 01c00000] S=0 G=1 ASID=0 Mask= 3FF
MAP TLB 22: 20080000-> [00080000 000c0000] S=0 G=1 ASID=0 Mask= 03F
MAP TLB 23: 20100000-> [00100000 00140000] S=0 G=1 ASID=0 Mask= 03F
MAP TLB 24: 20180000-> [00180000 001c0000] S=0 G=1 ASID=0 Mask= 03F
MAP TLB 25: 20200000-> [00200000 00300000] S=0 G=1 ASID=0 Mask= 0FF
MAP TLB 26: 20400000-> [00400000 00500000] S=0 G=1 ASID=0 Mask= 0FF
MAP TLB 27: 20600000-> [00600000 00700000] S=0 G=1 ASID=0 Mask= 0FF
MAP TLB 28: 20800000-> [00800000 00c00000] S=0 G=1 ASID=0 Mask= 3FF
MAP TLB 29: 21000000-> [01000000 01400000] S=0 G=1 ASID=0 Mask= 3FF
MAP TLB 30: 21800000-> [01800000 01c00000] S=0 G=1 ASID=0 Mask= 3FF
MAP TLB 31: 30100000-> [00100000 00140000] S=0 G=1 ASID=0 Mask= 03F
MAP TLB 32: 30180000-> [00180000 001c0000] S=0 G=1 ASID=0 Mask= 03F
MAP TLB 33: 30200000-> [00200000 00300000] S=0 G=1 ASID=0 Mask= 0FF
MAP TLB 34: 30400000-> [00400000 00500000] S=0 G=1 ASID=0 Mask= 0FF
MAP TLB 35: 30600000-> [00600000 00700000] S=0 G=1 ASID=0 Mask= 0FF
MAP TLB 36: 30800000-> [00800000 00c00000] S=0 G=1 ASID=0 Mask= 3FF
MAP TLB 37: 31000000-> [01000000 01400000] S=0 G=1 ASID=0 Mask= 3FF
MAP TLB 38: 31800000-> [01800000 01c00000] S=0 G=1 ASID=0 Mask= 3FF
# Initialize Start.

# Initialize GS ...

# Initialize INTC ...

# Initialize TIMER ...

# Initialize DMAC ...

# Initialize VU1 ...

# Initialize VIF1 ...

# Initialize GIF ...

# Initialize VU0 ...

# Initialize VIF0 ...

# Initialize IPU ...

# Initialize FPU ...

# Initialize User Memory ...

# Initialize Scratch Pad ...

# Initialize Done.



EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48

  CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M



# Restart Without Memory Clear.

# Initialize GS ...

# Initialize INTC ...

# Initialize TIMER ...

# Initialize DMAC ...

# Initialize VU1 ...

# Initialize VIF1 ...

# Initialize GIF ...

# Initialize VU0 ...

# Initialize VIF0 ...

# Initialize IPU ...

# Initialize FPU ...

# Initialize Scratch Pad ...

# Restart Without Memory Clear Done.

# Restart Without Memory Clear.

# Initialize GS ...

# Initialize INTC ...

# Initialize TIMER ...

# Initialize DMAC ...

# Initialize VU1 ...

# Initialize VIF1 ...

# Initialize GIF ...

# Initialize VU0 ...

# Initialize VIF0 ...

# Initialize IPU ...

# Initialize FPU ...

# Initialize Scratch Pad ...

# Restart Without Memory Clear Done.

REGION PARAMS = Oceania
IOP Recompiler data reset
supervu: 1 cycle branch delay detected: 480 d8
supervu: 1 cycle branch delay detected: 278 d8
supervu: 1 cycle branch delay detected: 278 308
ExecutePs2GameDisk

cdvdReadKey(0, 0, 75)

exeName = SLUS_208.84;1
CDVD.KEY = 94,69,95,39,A5,64,05
loadElfFile: 4247764 bytes
loadElfFile: cdrom0:\SLUS_208.84;1; CRC = 94C56923
cdvdReadKey(0, 0, 3075)

exeName = SLUS_208.84;1
CDVD.KEY = 94,69,95,39,A5,00,01
IOP Recompiler data reset
# Restart.

# Initialize GS ...

# Initialize INTC ...

# Initialize TIMER ...

# Initialize DMAC ...

# Initialize VU1 ...

# Initialize VIF1 ...

# Initialize GIF ...

# Initialize VU0 ...

# Initialize VIF0 ...

# Initialize IPU ...

# Initialize FPU ...

# Initialize User Memory ...

# Initialize Scratch Pad ...

# Restart Done.

DecSet Write: 00
# Restart Without Memory Clear.

# Initialize GS ...

# Initialize INTC ...

# Initialize TIMER ...

# Initialize DMAC ...

# Initialize VU1 ...

# Initialize VIF1 ...

# Initialize GIF ...

# Initialize VU0 ...

# Initialize VIF0 ...

# Initialize IPU ...

# Initialize FPU ...

# Initialize Scratch Pad ...

# Restart Without Memory Clear Done.

# Restart Without Memory Clear.

# Initialize GS ...

# Initialize INTC ...

# Initialize TIMER ...

# Initialize DMAC ...

# Initialize VU1 ...

# Initialize VIF1 ...

# Initialize GIF ...

# Initialize VU0 ...

# Initialize VIF0 ...

# Initialize IPU ...

# Initialize FPU ...

# Initialize Scratch Pad ...

# Restart Without Memory Clear Done.

DecSet Write: 53
DecSet Write: 00
# Restart.

# Initialize GS ...

# Initialize INTC ...

# Initialize TIMER ...

# Initialize DMAC ...

# Initialize VU1 ...

# Initialize VIF1 ...

# Initialize GIF ...

# Initialize VU0 ...

# Initialize VIF0 ...

# Initialize IPU ...

# Initialize FPU ...

# Initialize User Memory ...

# Initialize Scratch Pad ...

# Restart Done.

IOP Recompiler data reset
DecSet Write: 00
cdvdReadKey(0, 0, 75)

exeName = SLUS_208.84;1
CDVD.KEY = 94,69,95,39,A5,64,05
# Restart Without Memory Clear.

# Initialize GS ...

# Initialize INTC ...

# Initialize TIMER ...

# Initialize DMAC ...

# Initialize VU1 ...

# Initialize VIF1 ...

# Initialize GIF ...

# Initialize VU0 ...

# Initialize VIF0 ...

# Initialize IPU ...

# Initialize FPU ...

# Initialize Scratch Pad ...

# Restart Without Memory Clear Done.

DecSet Write: 00
CDGetToc Param[0]=0, Param[1]=1
IOP Recompiler data reset
IOP Recompiler data reset
IOP Recompiler data reset
It seems the third "IOP Recompiler data reset" line appears is when it tries to load the next screen, but fails :-p
Ivy Bridge 3770K @ 3.9GHz - MSI TwinFrozr GTX680 4GB...
...Nerpyderp.
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#25
try interpreter?
Reply
#26
(03-02-2009, 11:16 PM)Saiki Wrote: try interpreter?
Actually had to look that up, but not sure if it really enables it or not
Code:
To enable interpreter just go to Config->CPU and turn off the first 3 options which should be enabled by default. Those are dynarec options so turning them off enables interpreter.
. Anyway I did that and PCSX2 was very much worse than a slide show (Looked like 0.01FPS) Frame skipping doesn't help, either :x?
Ivy Bridge 3770K @ 3.9GHz - MSI TwinFrozr GTX680 4GB...
...Nerpyderp.
Reply
#27
well, if you can pass that screen in int. then save and reset the emu back to recompiler. (if it isn't that far in anyway)
Reply
#28
(03-02-2009, 11:48 PM)Saiki Wrote: well, if you can pass that screen in int. then save and reset the emu back to recompiler. (if it isn't that far in anyway)
Na it still didn't pass :x
Anyway, as I said "I don't mind using r592 (or earlier)" since it works on that revision and earlier, but just thought I'd point it out >.<
Ivy Bridge 3770K @ 3.9GHz - MSI TwinFrozr GTX680 4GB...
...Nerpyderp.
Reply
#29
yea, I hear ya, I got one that I still have to test on 0.9.6, but the 0.9.5 snapshots have issues after the pg releases
Reply
#30
(03-02-2009, 09:20 PM)3man Wrote: Rogue Galaxy crashes in 0.9.6 with vtlb miss : addr 0x7FFF8045, mode 0. Always at the same time when Steve contacts Dr. Picacchio for the second time (at the save spot). Reproduced with advanced settings to default, no speed hacks and used run->execute to start the game. Always with the same error.
The same scene works without any trouble using 0.9.4 svn708 (same plugins).

Tried both on 0.9.6 and latest svn, works perfectly here

PAL version of course
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