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Getting out of memory while playing FF12. please help
#1
PCSX2 0.9.6 - compiled on Feb 27 2009
Savestate version: 8b400004
x86Init:
CPU vendor name = AuthenticAMD
FamilyID = 3
x86Family = AMD Athlon™ 64 X2 Dual Core Processor 6400+
CPU speed = 3.209 Ghz
Cores = 2 physical [2 logical]
x86PType = Standard OEM
x86Flags = 178bfbff 00002001
x86EFlags = ebd3fbff

Features:
Detected MMX
Detected SSE
Detected SSE2
Detected SSE3
Not Detected SSSE3
Not Detected SSE4.1

Extended AMD Features:
Detected MMX2
Detected 3DNOW
Detected 3DNOW2

Hotkeys:
F1 - save state
(Shift +) F2 - cycle states
F3 - load state
Resetting...
Ready
Bios Version 2.0
Framelimiter rate updated (UpdateVSyncRate): 59.94 fps
detected blocksize = 2048
isoOpen: D:\Programs\Pcsx2\FF12\FF12 ok
offset = 0
blockofs = 24
blocksize = 2048
blocks = 1985600
type = 2
MTGS > Thread Started, Opening GS Plugin...
MTGS > GSopen Finished, return code: 0x0
* PCSX2 *: ExecuteBios
# Initialize memory (rev:3.70, ctm:393Mhz, cpuclk:295Mhz detected)
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
PAL Display Mode Initialized.
Framelimiter rate updated (UpdateVSyncRate): 50.0 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb 6 2003 08:38:48
CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M

# Restart Without Memory Clear.
NTSC Display Mode Initialized.
Framelimiter rate updated (UpdateVSyncRate): 59.94 fps
PAL Display Mode Initialized.
Framelimiter rate updated (UpdateVSyncRate): 50.0 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
* PCSX2 *: ExecuteBios Complete
loadElfFile: cdrom0:\SLUS_209.63;1
loadElfFile: 5036272
ElfProgram different load addrs: paddr=0x017aeff0, vaddr=0x01780000
ElfProgram different load addrs: paddr=0x07000000, vaddr=0x00000000
loadElfFile: cdrom0:\SLUS_209.63;1; CRC = 0779FBDB

NTSC Display Mode Initialized.
Framelimiter rate updated (UpdateVSyncRate): 59.94 fps

Loading state from: sstates\0779FBDB.004
Bios Version 2.0
Loading GS
Loading SPU2
Loading DEV9
Loading USB
out of memory!

i get this problem when i walk through a door. the game will just go black and when i look at the log it says out of memory! the game ran fine up to where you have to go to Stilshine of Miriam to get the sword. also why is it saying restart without memory clear? i have 4gigs of memory in my pc.
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#2
Happened with me at once. As result savestate was broken. Try load the game from memory card.
Phenom 1055T x6 3.5GHz ; nVidia GTS 250; 6Gb RAM; Windows 7 x64
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#3
(08-31-2009, 06:08 AM)Summoner Wrote: Happened with me at once. As result savestate was broken. Try load the game from memory card.

Im not running it on a ps2. im playing it on pc! my ps2 started getting read errors so i dumped the bios to my pc n put the few games i wanted to keep on my pc n im playing it that way. so i have no physical mem card.
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#4
he mean the virtual memory card you must use not the save from the emu like f1 for a save state....

sry my englisch is not good^^

like: play the game then save it to the memory card not make a savestate an then when this error comes load it again from the memory card an play it continue
My PC:
Intel i7 920 @ 4010 Mhz
2x 2 GB Dual-DDR 3 @ 1200 Mhz
NVIDIA GTX 260 @ (GPU/Shader/RAM) 640/1380/1000 Mhz
2x Seagate Barracuda 7200.12 at Raid0
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#5
(08-31-2009, 07:26 AM)DarkTiger2391 Wrote: he mean the virtual memory card you must use not the save from the emu like f1 for a save state....

sry my englisch is not good^^

like: play the game then save it to the memory card not make a savestate an then when this error comes load it again from the memory card an play it continue
how do u setup a virtual memory card cus im using the save states? or r u talking about the in game save? use that instead of the save states? also whats the diff from a snapshot n savestate? is a snapshot just a pic of the game as it's running?
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#6
There are 2 ways to save in PCSX2:
1) The old,traditional way of saving to a memcard. PCSX2 has 2 files in the memcards folder, which are your 2 virtual memcards and work just like the ones on your PS2
2) States. These allow you to save at any point during a game, are stored in the sstates folder and are NOT backwards compatible. That means that the states you made with a version of the emulator most probably will NOT work with the next version. States also sometimes get corrupt, so it is always safer to save with method 1.

So in your case, since your state has been corrupt, you should either try to load another state (if you have one) that is still working, or loading normally from the memcard (if you ever saved normally like you would on the PS2)
[Image: newsig.jpg]
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#7
i save 2 ways. 1 is the normal ps2 way with a save crystal and with the save state. i use the save state before a boss fight. ill try loading from the ingame load option n c if i get the same error
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#8
(08-31-2009, 09:09 AM)Cpthowdy420 Wrote: i save 2 ways. 1 is the normal ps2 way with a save crystal and with the save state. i use the save state before a boss fight. ill try loading from the ingame load option n c if i get the same error

the crystal is with the Virtual Memory Card(it's just like a Memory Card for the Console) and when you start the game and it says new game and load game do load game
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#9
ok i tried loadin from the ingame load option n got the same error, i think it's cus i used the ingame save after loading a save state. it's a bummer but i might have to start the game all over. oh well. ill have to let u know what happs. need to go to sleep
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#10
Try with the latest beta, I think the out of memory thing only happens in 0.9.6.

http://forums.pcsx2.net/thread-3716.html
Core i5 3570k -- Geforce GTX 670  --  Windows 7 x64
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