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Ghost vibration [SLES 51433] (E)
#1
status=5;
version=1.5.0;
console=PS2;
crc=CDD0C904;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
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Intel Core i7-5820K/16GB DDR4/GeForce GTX 960/MSI X99A Gaming 7 motherboard
...some of my PS2 games videos...
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#2
PC Specs:

CPU: Intel Core i7-5820K @ 3.30Ghz
GPU: Nvidia GTX 960 2GB

Build Description: PCSX2 git 19 03 2016 1.4.0 - Windows
GSdx MSVC 19.00, SSE41 1.0.0
LilyPad (20160319010052) 0.11.0
cdvdGigaherz (20160319010052) 0.9.0
USBnull Driver (20160319010052) 0.7.0
SPU2-X (20160319010052) 2.0.0
DEV9null Driver (20160319010052) 0.5.0
FWnull Driver (20160319010052) 0.7.0
USA v01.60(07/02/2002) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

N/A

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): medium

Comments:

In-game.

Bugs:
When switching to first person view to attack ghosts, the rendering turns black with only text & light effects displaying. Switching back normal rendering seems impossible even with software render or openGL hack/skipdraw...
I've only managed to fix the bug for a while by loading a savestate done in the chapter opening screen (static image), so maybe it's initial boot or video related, I don't know... it's strange... Huh

Status
Ingame


Attached Files Thumbnail(s)
   
_____
Intel Core i7-5820K/16GB DDR4/GeForce GTX 960/MSI X99A Gaming 7 motherboard
...some of my PS2 games videos...
Reply
#3
PC Specs:

CPU: Intel Core i7-4710MQ
GPU: Nvidia GTX 860m 2048MB

Build Description: PCSX2 1.5.0-dev-1987-ge911949

BIOS Used: Europe v02.00(14/06/2004) Console

EE/VU Clamp modes: Normal
EE/VU Rounding: Chop/Zero

Speedhacks Used:

INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack

Gamefixes Used:

NONE

Amount of testing done (little/medium/much/completed-game): completed-game

Comments:

Bugs:

Once the screen went completely back and had to exit and then reload the game. Was not able to repeat this bug.

Status
Playable
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