God Hand Disappearing objects in hardware mode
#1
I tried OpenGL with all the accuracy option and even ultra bending (surprisingly it didn't reduce my performance) and DirectX 9 and 11. tried one of the latest gits and also 1.2.1

Is there any fix for that? Maybe and older version? Or I'll just have to get used to it?
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#2
Why bold?

Does F9 solve the issue? (I guess since you mentioned HW)
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#3
(08-19-2015, 12:02 AM)willkuer Wrote: Why bold?

Does F9 solve the issue? (I guess since you mentioned HW)
By a mistake, didn't even notice. Yes it only occurs in hardware mode hope that there is a fix
Edit: Flickering will be a better description. not game breaking of course but annoying sometimes
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#4
Please screenshot all tabs in emulation settings and gsdx plugin settings or post correspoding ini-Files.
Please post the full emulog after you observed the problem.
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