God of war 2 NTSC or PAL?
#11
(05-10-2009, 06:50 PM)echosierra Wrote: God Of War 2 is fully playable with some skipMPEG trickery, no major graphical/sound glitches. Only one of the FMV's ever gave me problems, updating to the beta fixed that.

Beat it (again) a few days ago, so grab the latest everything and try it Laugh

Wha,wha,what if i tried god of war 2 in the latest rev and its green
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#12
(05-11-2009, 06:09 PM)diegochiha Wrote: Wha,wha,what if i tried god of war 2 in the latest rev and its green

software mode, end of discussion
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#13
(05-11-2009, 08:52 PM)Saiki Wrote:
(05-11-2009, 06:09 PM)diegochiha Wrote: Wha,wha,what if i tried god of war 2 in the latest rev and its green

software mode, end of discussion
Ok i got it dont be so angryOhmy
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#14
(05-12-2009, 12:37 AM)diegochiha Wrote:
(05-11-2009, 08:52 PM)Saiki Wrote:
(05-11-2009, 06:09 PM)diegochiha Wrote: Wha,wha,what if i tried god of war 2 in the latest rev and its green

software mode, end of discussion
Ok i got it dont be so angryOhmy

I have no idea what's wrong with yours, but I played through the entire game on hardware. No green fog/textures, nothing.
I'll list the specific version of what I have when I get home, but AFAIK it's the latest pcsx2 build and the latest gsdx available in the thread.

What I do know is that I have an E6850 and a 8800GTX, running with GSDX in DirectX 10 hardware w/ native res and texture filtering. All the problems I've read about seem to be with DX9, maybe that makes all the difference.
"This thread should be closed immediately, it causes parallel imagination and multiprocess hallucination" --ardhi
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#15
true, I was just playing it a few hours ago, indeed DX10 is fine
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#16
maybe his dvd crc isnt included in the (gscrc.cpp) file just a thought
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#17
that's entirely possible. I have the origianl u/c one, so it could be that problem
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