Posts: 65
Threads: 19
Joined: Aug 2015
Reputation:
0
Location: Miami, FL
Have you guys thought of starting a Gofundme account for PCSX2? I've heard that we are very limited of developers helping out on the project and I thought it would be a great way to attract new talent and developers. Is it illegal to donate to projects like this?
OS: Windows 10 Pro (64 bit)
CPU: Intel i5-8400 2.8 GHz (4.0 GHz Turbo)
GPU: Gigabyte GeForce RTX 2060 Gaming OC (6 GB)
RAM: Ripjaws V Series, 2x8 GB DDR4 (2666 MHz)
Motherboard: GIGABYTE B360M D3H
Power supply: EVGA SuperNOVA G3 550 W
Posts: 65
Threads: 19
Joined: Aug 2015
Reputation:
0
Location: Miami, FL
(03-25-2016, 07:17 PM)refraction Wrote: How would it attract new developers?
We used to have a donation system, however paypal deemed that we were distributing illegal software (completely false, but they wouldn't listen) so they banned our (or should I say my) paypal account.
Further discussion was here: http://forums.pcsx2.net/Thread-Donate-link
What do you mean how? Money attracts people. It's actually very simple lmfao PPSSPP users have the choice to donate so why can't this emulator?
OS: Windows 10 Pro (64 bit)
CPU: Intel i5-8400 2.8 GHz (4.0 GHz Turbo)
GPU: Gigabyte GeForce RTX 2060 Gaming OC (6 GB)
RAM: Ripjaws V Series, 2x8 GB DDR4 (2666 MHz)
Motherboard: GIGABYTE B360M D3H
Power supply: EVGA SuperNOVA G3 550 W
Posts: 65
Threads: 19
Joined: Aug 2015
Reputation:
0
Location: Miami, FL
(03-26-2016, 06:31 AM)Akio Wrote: This isn't a company. Also, I don't see how crowdfunding will attract new developers. Are you suggesting that the developers should have salaries?
Salaries idk but maybe some sort of compensation maybe. PPSSPP seems to making alot of progress with their emulator and it might be because of the community support they have. I'm just throwing out ideas. It might get some developers interested in helping out if there was an incentive. Plus it might help fund new hardware to test the emulator on in the future.
OS: Windows 10 Pro (64 bit)
CPU: Intel i5-8400 2.8 GHz (4.0 GHz Turbo)
GPU: Gigabyte GeForce RTX 2060 Gaming OC (6 GB)
RAM: Ripjaws V Series, 2x8 GB DDR4 (2666 MHz)
Motherboard: GIGABYTE B360M D3H
Power supply: EVGA SuperNOVA G3 550 W
Posts: 1.362
Threads: 14
Joined: Feb 2009
Reputation:
36
PSP emulation is still very young compared to PS2 ontop of that its not nearly as complex as the PS2 is. So its probably easier to code for at this point in time. COme back and say that when PPSSPP is 10+ years old like PCSX2 is.
Posts: 430
Threads: 18
Joined: Dec 2008
Reputation:
4
Location: Germany
03-27-2016, 03:28 AM
(This post was last modified: 03-27-2016, 03:29 AM by Nexxxus.)
On X86 PC, PCSX2 is pretty much finished.
All it still needs is portability and optimizations to run on other platforms like Android or even weaker X86 mobile devices
Main Rig: i7-3770k @4.5ghz | 16GB DDR3 | Nvidia GTX 980 TI | Win 10 X64
Laptop: MSI GT62VR | i7-6700HQ | 16GB DDR4 | Nvidia GTX 1060 | Win 10 X64
Posts: 430
Threads: 18
Joined: Dec 2008
Reputation:
4
Location: Germany
(03-27-2016, 03:29 AM)Nobbs66 Wrote: and rewritten recompilers/renders
yea, this is why I added "or even weaker X86 mobile devices"
Main Rig: i7-3770k @4.5ghz | 16GB DDR3 | Nvidia GTX 980 TI | Win 10 X64
Laptop: MSI GT62VR | i7-6700HQ | 16GB DDR4 | Nvidia GTX 1060 | Win 10 X64