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Gran Turismo 4 - graphic problem
#1
Hello, 
I am trying play my game Gran Turismo 4 on PC.
Everything works fine but when there is race? I see just (screen attached) but replay look working good.
My pc is not bad: 
Intel Pentium G3258 3,2Ghz
16Gb ram
GTX 960gb  4GB

I think something must be wrong set. This Pc isnt bad.
Ty for reply


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#2
set ingame brightness to 0
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#3
(02-06-2017, 01:57 PM)jesalvein Wrote: set ingame brightness to 0

It works thank you very much I love you!!!
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#4
Normally the GSdx/openGL from the latest git (aka 1.5) ought to emulate the brightness more or less correctly
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#5
(02-06-2017, 03:29 PM)gregory Wrote: Normally the GSdx/openGL from the latest git (aka 1.5) ought to emulate the brightness more or less correctly

I dunno for me brightness and contrast doesn't work at all. It's seems a bit odd what it does , it makes the sun and sun rays emulate properly if I change any brightness or contrast value

Software mode
https://snag.gy/HsWg34.jpg

Hardware Mode OpenGL / Direct3D  Brightness and Contrast 0
https://snag.gy/Kh68FB.jpg

Hardware mode , changing any value + or - doesn't matter
https://snag.gy/NxhGwI.jpg
CPU: I3-4160 3.6GHZ
Motherboard: Asrock B85M - DGS
RAM: Hyper X Savage 2x8GB 1.6GHZ cl9
GPU: Asus AMD Radeon R7 360 OC 2GB GDDR5
OS: Windows 7 Ultimate SP1 64bit
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#6
Just to be sure is CRC set on the minimal/partial level
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#7
(02-11-2017, 08:18 PM)gregory Wrote: Just to be sure is CRC set on the minimal/partial level

dx full (can't change to lower because it brings back the top left corner screen trash along with vram spikes)
opengl partial , minimal - makes no difference , the sun is still not emulated properly. Perhaps it's something to do with amd's drivers again ... because I get a lot of pcsx2 crashes.

Changing the values doesn't make any difference.
CPU: I3-4160 3.6GHZ
Motherboard: Asrock B85M - DGS
RAM: Hyper X Savage 2x8GB 1.6GHZ cl9
GPU: Asus AMD Radeon R7 360 OC 2GB GDDR5
OS: Windows 7 Ultimate SP1 64bit
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#8
@lightningterror
FWIW, I tried it on OpenGL/partial/accurate blending, just clicked X to go on the first track. It seems to work.

I can control both brightness and contrast. I can see a difference on brightness (not sure the light difference is good as the effect is reimplemented with a modern shader).
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