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Grand Prix Challenge [SLES 51296] (E)
#1
status=5;
version=1.3.0;
console=PS2;
crc=a029b109;
img_t=11269386411020j015;
img_f=11269386411019j015;
wikiurl=Link;
Code:
gametitle=Grand Prix Challenge [SLES 51296] (E)
comment=patches by Nachbrenner
//g_dmaMaximumWaitTime (default=40400000)
patch=0,EE,00484f88,word,00000000
//
//for blockdump:
//Don't stream videos  (press 3 times X after FIA logo)
patch=0,EE,003a6fc0,word,03e00008 // UpdateInternal__12fmvStreamPS2Fv
patch=0,EE,003a6fc4,word,00000000
//skip Play__13slMusicStreamFv
patch=0,EE,002ea300,word,03e00008
patch=0,EE,002ea304,word,00000000


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#2
1)Game Title:Grand Prix Challenge
2)ELF nameWackoLES 51296
3)Game CRC-A029B109
Compatibility report:Work good.Fine

PC Specs:

CPU: I5 3330
GPU: HD radeon 6850

Build Description: PCSX2 1.3 Git 29 of April by Blyss Sarania Release Pack - Windows
If other please specify: N/A

BIOS Used: USA v02.20(10/02/2006) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:
Standard Speedhackers

Gamefixes Used:


Amount of testing done (little/medium/much/completed-game):
Medium


Comments:

BugsWackoomes scan lines in hardware mode,software mode fix it.

Status

Playable
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#3
PC Specs:

CPU: Intel Core2Duo @ 3.4Ghz
GPU: AMD Radeon HD6000 @ 2GB

Build Description: PCSX2 1.2.1 Stable release - Windows
Other: pcsx2-v1.3.1-1055 - 01 September 2015 git build

BIOS Used: Europe v02.00 Console

EE/VU Clamp modes: Normal/Normal

Speedhacks Used:
Default + EE & VU

Gamefixes Used:
Automatic

Amount of testing done (little/medium/much/completed-game):
Medium

Comments:
Game boots nicely, menu's work fine. But when racing the screen is black with only the 2D information on screen in both DX11 & OpenGL on non-native resolutions. With DX9 hardware and skipdraw on 1 the game is visible on full HD and nativeX1... resolutions, but the camera is all wrong only showing the leftside of the normal camera and pointing down at the ground(the bottom left quarter of a full screen). On native resolution the game works perfectly in hardware mode with DX9, DX11 & OpenGL, but here you need to set skipdraw to 3 before the black screen lifts.

Status:
Playable
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