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Grand theft auto: San Andreas
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CharlieAmer Offline
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Post: #1
Grand theft auto: San Andreas
Hello, I have the following problem:
Game is running at avarge 90% of fps, and in game apears to be 2 cameras showing. First is the main, 100% visible, and seccond is maybe 30% visible, and it is showing the same scene from different position and angle, and it is apearing ALWAYS. I think if there isnt that camera, game FPS will reach 100% Laugh. so what is the problem ? how to turn that camera off ?
1. Its not because of video plugins, I have tried all of plugins I have (there are betas, newest, etc).
2. Its not because of CDDVD plugins, I am loading game from iso image I made (when I ware making iso, there ware no errors of reading DVD).
3. The same game, on DVD i ran on ps2, and there is no '2nd camera'.
My computer configuration is good indeed since I can run san andreas with 2 cameras with 90% FPS Laugh, and this is not happening in other games.
In attachmant is the example of that.
Any help ?


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08-28-2009 03:11 AM
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rama Offline
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Post: #2
RE: Grand theft auto: San Andreas
It's an effect gone bad. Most definitely a GS plugin problem.
In GSdx, set D3D internal resolution to native, see if that fixes it.

Oh, and 2 cameras.. I lol'd Tongue
08-28-2009 11:24 AM
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CharlieAmer Offline
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Post: #3
RE: Grand theft auto: San Andreas
btw, sry for bad eng =)
(08-28-2009 11:24 AM)rama Wrote:  It's an effect gone bad. Most definitely a GS plugin problem.
In GSdx, set D3D internal resolution to native, see if that fixes it.

Oh, and 2 cameras.. I lol'd Tongue

I told ya it depends not on any plugin ... so, its pcsx2 bug, how to fix it ? Tongue
(This post was last modified: 08-28-2009 01:34 PM by CharlieAmer. Edit Reason: N/A)
08-28-2009 01:31 PM
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rama Offline
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RE: Grand theft auto: San Andreas
Both plugins get the same bug. And you tell me how to fix this. I'm tracking this kind of bugs for a while now.

"In GSdx, set D3D internal resolution to native, see if that fixes it." << this.
08-28-2009 04:13 PM
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Shadow Lady Offline
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Post: #5
RE: Grand theft auto: San Andreas
Or better yet software mode, will be slower but discards GS problem Ohmy

Pentium Dual-Core E2160 @2.75GHz -- Geforce 9600gt @700/1080mhz -- Windows 7 x64/Windows Server 2008 R2
08-28-2009 06:25 PM
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CharlieAmer Offline
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Post: #6
RE: Grand theft auto: San Andreas
(08-28-2009 04:13 PM)rama Wrote:  Both plugins get the same bug. And you tell me how to fix this. I'm tracking this kind of bugs for a while now.

"In GSdx, set D3D internal resolution to native, see if that fixes it." << this.

I am allways on native ... it doesnt fix it Sad
09-01-2009 11:40 PM
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Shadow Lady Offline
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Post: #7
RE: Grand theft auto: San Andreas
Did you try a software renderer in GSdx or using ZeroGS/ZZOgl?

Pentium Dual-Core E2160 @2.75GHz -- Geforce 9600gt @700/1080mhz -- Windows 7 x64/Windows Server 2008 R2
09-02-2009 12:36 AM
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bkwegoharder Offline
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Post: #8
RE: Grand theft auto: San Andreas
The software renderer makes the game look a lot worse. The game looks orange everywhere and the double camera issue is a lot more noticable. I think it is a post processing issue.
09-04-2009 08:06 AM
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rama Offline
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RE: Grand theft auto: San Andreas
Hmk, we have a debug candidate then. And no, not a postprocess issue.
When software rendering also fails, then it's a pcsx2 bug.
A pretty rare and curious one, I must say Tongue
09-04-2009 08:53 AM
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