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Graphical Issues with Budokai Tenkaichi 3
#1
I just downloaded PCSX2 v.1.4.0 and the first game I tried was DBZ Budokai Tenkaichi 3.

At first it was running a little bit slow, but when it got to the fight it was worst, like 30% speed. After searching some settings for the game, I could make the game to run faster but still the fight part was slow like 50%. I tried changing some things but nothing.

PLEASE, I am really tired of trying and I just want to play this piece of gold in my laptop.

I don't have a fast laptop: 
8Gb RAM
IntelCore I3
2.53Ghz
64bits
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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#3
(09-09-2016, 06:42 AM)jesalvein Wrote: Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

PCSX2 1.4.0-20160105132032- compiled on Jan  5 2016
Savestate version: 0x9a0b0000

Host Machine Init:
Operating System =  Microsoft Windows 7 Home Premium Edition Service Pack 1 (build 7601), 64-bit
Physical RAM     =  3894 MB
CPU name         =  Intel® Core™ i3 CPU       M 380  @ 2.53GHz
Vendor/Model     =  GenuineIntel (stepping 05)
CPU speed        =  2.532 ghz (4 logical threads)
x86PType         =  Standard OEM
x86Flags         =  bfebfbff 009ae3bd
x86EFlags        =  28100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2

Reserving memory for recompilers...

Loading plugins...
Binding   GS: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\gsdx32-sse4.dll 
Windows 6.1.7601 (Service Pack 1 1.0)
Binding  PAD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\lilypad.dll 
Binding SPU2: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\spu2-x.dll 
Binding CDVD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll 
Binding  USB: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\USBnull.dll 
Binding   FW: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\FWnull.dll 
Binding DEV9: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\DEV9null.dll 
Plugins loaded successfully.

(GameDB) 9693 games on record (loaded in 303ms)
HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
Current Renderer: Direct3D9 (Hardware mode)
isoFile open ok: C:\Users\Toshiba\Desktop\DragonBall Z - Budokai Tenkaichi 3.iso
Image type  = DVD
 * CDVD Disk Open: DVD, Single layer or unknown:
 * * Track 1: Data (Mode 1) (1475008 sectors)
Opening USB
Opening FW
Opening DEV9
Intel® HD Graphics (8.15.10.2086)
McdSlot 0 [File]: C:\Users\Toshiba\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\Toshiba\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Japan   v01.00(17/01/2000)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
# Initialize memory (rev:3.17, ctm:393Mhz, cpuclk:295Mhz )

PlayStation 2 ======== Hard reset boot
 ROMGEN=2000-0117, IOP info (CPUID=1f, CACH_CONFIG=ffffffff, 2MB, IOP mode)
 <20000117-050310,ROMconf,:11232>
# Total accessable memory size: 32 MB (B:2:8:0)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Dec 10 1999 17:48:37
  CPUID=2e20, BoardID=0, ROMGEN=2000-0117, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_216.78;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_216.78;1) Game CRC = 0x428113C2, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_216.78;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 © Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_216.78;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_216.78;1
1 00100000 001c33c0 .............................
2 002c3400 0003bd6e .....
Loaded, cdrom0:¥SLUS_216.78;1
start address 0x100008
gp address 00000000
# Loader 'cdrom0:¥SLUS_216.78;1'Tongue2c=00100008
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 © Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥IRX¥SIO2MAN.IRX;1 args 0 arg 
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IRX¥MCMAN.IRX;1 args 0 arg 
loadmodule: id 26, ret 2
loadmodule: fname cdrom0:¥IRX¥MCSERV.IRX;1 args 0 arg 
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥IRX¥DBCMAN.IRX;1 args 0 arg 
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥IRX¥SIO2D.IRX;1 args 0 arg 
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥IRX¥DS2U_D.IRX;1 args 0 arg 
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥IRX¥LIBSD.IRX;1 args 0 arg 
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥IRX¥SDRDRV.IRX;1 args 0 arg 
SDR driver version 4.0.1 © SCEI
 Exit rsd_main 
loadmodule: id 32, ret 2
loadmodule: fname cdrom0:¥IRX¥MODHSYN.IRX;1 args 0 arg 
loadmodule: id 33, ret 0
loadmodule: fname cdrom0:¥IRX¥MODSESQ2.IRX;1 args 0 arg 
loadmodule: id 34, ret 0
loadmodule: fname cdrom0:¥IRX¥CDVDSTM.IRX;1 args 0 arg 
loadmodule: id 35, ret 2
loadmodule: fname cdrom0:¥IRX¥SOUNDS.IRX;1 args 0 arg 
loadmodule: id 36, ret 0
loadmodule: fname cdrom0:¥IRX¥CRI_ADXI.IRX;1 args 0 arg 
CRI ADX Driver Ver.9.71(Dec 13 2005 21:36:53)
CRI ADX Driver : Main Thread Priority = 39
CRI ADX Driver : PSM Thread Priority  = 39
CRI ADX Driver : DTX Thread Priority  = 48
CRI ADX Driver : SPU CORE Number = 0
CRI ADX Driver : sceSdInit(SD_INIT_COLD) call.
loadmodule: id 37, ret 2
SDR callback thread created
[SESQ] : SesqInit()       : 
[SESQ] : SesqSetVolume()  : [port_bit=ff vol=127]
DVCI: "PZS3US0.AFS" found.
DVCI: "PZS3US1.AFS" found.
DVCI: "PZS3US2.AFS" found.
DVCI: "ZS3USOP.PSS" found.
DVCI: "ZS3USOP_PAL.PSS" Not found.
DVCI: "ZS3USOP.ADX" found.
DVCI: "ZS3USED.PSS" found.
DVCI: "ZS3USED_PAL.PSS" Not found.
DVCI: Total 6 files.
DVCI: Warning, Can't load all cache file.
PS2RNA: sceSifAllocIopHeap(266304) ret=0x00174600
PS2RNA: sceSifAllocIopHeap(2256) ret=0x001b5700
PS2RNA: sceSifAllocIopHeap(16448) ret=0x001b6000
[SESQ] : SesqSet()        : [port_num=0 spu_addr=5010 hd_addr=1ba100 sq_addr=1811456]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  4, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=       0]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  4, cpu_id=       0 iop_id=f8000000]
[SESQ] : SesqOutput()     : [mono=0]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  5, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=       1]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  5, cpu_id=       1 iop_id=f8000001]
[SESQ] : SesqSet()        : [port_num=1 spu_addr=da10 hd_addr=1ba600 sq_addr=1817088]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=       2]
[SESQ] : SesqPlay()       : [port_num=1 sesq= 56, loop=0, vol= 112, pan= 64, pitch=   0 cpu_id=       3]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  1, cpu_id=       2 iop_id=f8000002]
[SESQ] : SesqUpdate()     : se end. [port_num=1, sesq= 56, cpu_id=       3 iop_id=f8010003]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=       4]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  1, cpu_id=       4 iop_id=f8000004]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  0, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=       5]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  0, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=       6]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  0, cpu_id=       5 iop_id=f8000005]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  0, cpu_id=       6 iop_id=f8000006]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  0, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=       7]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  0, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=       8]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  0, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=       9]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  0, cpu_id=       7 iop_id=f8000007]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  0, cpu_id=       8 iop_id=f8000008]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  0, cpu_id=       9 iop_id=f8000009]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=      10]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  1, cpu_id=      10 iop_id=f800000a]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=      11]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  1, cpu_id=      11 iop_id=f800000b]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=      12]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=      13]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=      14]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=      15]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  1, cpu_id=      12 iop_id=f800000c]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=      16]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=      17]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  1, cpu_id=      13 iop_id=f800000d]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  1, cpu_id=      14 iop_id=f800000e]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  1, cpu_id=      15 iop_id=f800000f]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  1, cpu_id=      16 iop_id=f8000010]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  1, cpu_id=      17 iop_id=f8000011]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=      18]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  1, cpu_id=      18 iop_id=f8000012]
[SESQ] : SesqFree()       : [port_num=1]
[SESQ] : SesqSet()        : [port_num=2 spu_addr=da10 hd_addr=1ba600 sq_addr=1817600]
[SESQ] : SesqSet()        : [port_num=3 spu_addr=8f910 hd_addr=1bc600 sq_addr=1822208]
[SESQ] : SesqSet()        : [port_num=4 spu_addr=a3110 hd_addr=1bd600 sq_addr=1828608]
[SESQ] : SesqSet()        : [port_num=5 spu_addr=132110 hd_addr=1bef00 sq_addr=1834752]
[SESQ] : SesqStopAll()    : [port_bit=3c]
[SESQ] : SesqMute()       : [port_bit=3c flg=0]
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
* SPU2-X: Waiting for DSound thread to finish... Done.
Closing PAD
Closing GS
Plugins closed successfully.




As usual, everything perfect till the fight part, I closed the windows then.
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#4
You can try my settings if you want , PCSX2 1.2.1 (I found it to be faster on laptop)
Plugin : GSdx 0 AVX 0.1.16 (usually the first in that version)

Open Emulation settings , set EE cycle to 3 and VU cycle to 2.
You set Frame to Draw to 2 and Frame to Skip to 1 but only do it if you still get bad speed.
Open video settings , set your Intel HD graphics or dedicated if you have one. Tick resolution to native.

Make sure your laptop is set to high performance in power options , also try plugging it and then see. Best of luck , hopefully it'll work , it isn't much demanding pcsx2 game.
Reply
#5
(09-10-2016, 11:56 AM)Haseeb_BSAA Wrote: You can try my settings if you want , PCSX2 1.2.1 (I found it to be faster on laptop)
Plugin : GSdx 0 AVX 0.1.16 (usually the first in that version)

Open Emulation settings , set EE cycle to 3 and VU cycle to 2.
You set Frame to Draw to 2 and Frame to Skip to 1 but only do it if you still get bad speed.
Open video settings , set your Intel HD graphics or dedicated if you have one. Tick resolution to native.

Make sure your laptop is set to high performance in power options , also try plugging it and then see. Best of luck , hopefully it'll work , it isn't much demanding pcsx2 game.

Thanks for the advice!

Unfortunately it didn't work out. Everything great agiain till the fight scene, it seriously sucks.
But thanks again.
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#6
do you have another PS2 console ?
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#7
(09-10-2016, 07:31 PM)jesalvein Wrote: do you have another PS2 console ?

Yes, I have my PS2 console. Why is  that?
Reply
#8
another one that the JP one you own
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#9
I just have one
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#10
That early model does have a bios that is known to cause problems with pcsx2.
Sorry, but you're probably screwed....
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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