(01-22-2019, 08:58 PM)masterotaku Wrote: left and right images are exactly the same
Then - maybe these would be easier to see =)
Or maybe these:
[edited post after seeing your screenshot with right picture slightly left and vice versa]
I know, that Nvidia Vision and Under Moon versions are producing most beautiful results [with focus placing characters outside a screen, closer to a viewer, and horizon and other buildings far far away inside the screen] [I call it "most beautiful", but I think there does exist different stereo modes with different classification per depth values, per focus and per near/far stuff. What are the names of them?] [even TriDef can be more flatish with Power3D on - it looks the same as anaglyphed 2d photo images]
Anyway thank you for a development of plugin for Nvidia Vision!1
I mean that it's most beautiful version while a person have external monitor and Nvidia,
and I think TriDef is worthy when game is good in software mode, or when a user uses laptop, or when he uses an AMD gpu, or even something else. [for example I have seen some good contributors for emulators, students, that have only their laptop] [for 3D stereo purposes I also like TriDef's output more then default 2D one]
[and I also think it is a good alternative when Under Moon version or updated from CHRONOMASTER is not working, which one is also supports laptops, AMD, and etc.]
First screenshotes from above were quickly configured by me till a moment when I did like it the most, maybe my eyes adapted for a strong depth. And they are in low resolution because I like to play in 360p or 480p, or in native resolutions. Because in native resolution I know that every effect is rendered on it's own designed resolution [does everything in pcsx2 upscaling good? For example - even Reshade will show different intensity for shader effects on different resolutions. I think with too much of upscaling - effects are gone completely] Also if a low resolution changed right - then monitor will create fullscreen CRT grid size of pixel - it looks a lot like newer Reshade CRT and Scanline shaders on higher resolution. Because right now I have a CRT monitor - it benefits from it even more allowing 165Hz refresh rate and smoothness that looks a lot like built-in monitor strong anti-aliasing. I mean that under laptop I used Reshade with SMAA, FXAA, grains and some more amazing effects - all to make worlds, water, air - even more alive then on console. By these effects I like to be being tricked.
[without them - I see stage spheres, square shadows, edgy models, dull skin, edge of the world - and all is in high definition]
Again, thank you for a hard work, I know that Nvidia Vision is very beautiful! [will test it properly after some time along with trying of an OpenGL Wrapper on low resolutions that I prefer more]
//
Some more fast samples with higher resolutiion, different shaders configuration, and with Kingdom Hearts II. Wanted to show with that great amount of screenshots of the same scene that enjoyable configuration per user does exist even on TriDef, even in software mode, even on laptop: