It's NTSC, so 60 fps should be correct. I'll tinker with the speedhacks to see if that helps.
Okay, I'll build the new revision and go from there. One last report and question, I'll leave you in peace for a while.
With logz, when I pause and resume, the depth check is thrown completely off.
The question is can I find a list of who maintains which part of the project? Like you do Linux and the OGL part of GSdx and Gabest does the DX part of GSdx. Who does spu-2x and the rest?
Anyways, thanks for all the hard work you've put into the project. When you need more testing done on Nvidia hardware, let me know through PM or an email (you can see on the SDL issue, better chance of getting ahold of me quickly).
Steel01
Edit: Well, the depth stuff worked correctly on pause and resume that time. Nevermind. I'll let you know if I see it again and can concretely reproduce it.