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Gsdx glitches in Kingdom Hearts
#1
Hello,

When playing Kingdom Hearts 1, I noticed some problems early on in the game. As I walked around on Destiny Islands, certain objects (like the large trees or the wooden wall), would flash/flicker as the camera moved. It was as though the system was having difficulty redrawing the objects. If I stopped moving, the flickering stopped.

I'm using the latest release of Gsdx (as of the time of this post), with SSE 4.1. I have it set to use the native resolution, in windowed mode, with interlacing turned off. I have a Nvidia 9600 GT graphics card, which is capable of pixel shader 4.

Thank you for any help,
szim90

On a related note: is it possible to use Pixel Shader 3 on current releases of Gsdx? It appears the option to select the pixel shader version has been removed.
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#2
tick Logarithmic Z, should help
[Image: ref_sig_anim.gif]
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#3
The option of choosing Pixel shader is removed I think because it automatically uses the latest one that your card supports
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#4
Thanks refraction and DannyK,

Enabling LogrithmicZ solved the problem, and I'm happy to hear the software is using the correct pixel shader version.

-szim90
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