Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
HAUTING GROUND PAL FREEZES
#1
hi please i need help this game freezes when i play...just when i opne the door of the 2 castle..here the pic :
http://rapidshare.com/files/218129433/HA...L.jpg.html

i´m dev if you can tell me how fix that i get it


Attached Files Thumbnail(s)
   
Reply

Sponsored links

#2
can someone help me with this game pleaSE?
Reply
#3
Nope, sorry. You need to wait till it gets (eventually) fixed.
The other option would be passing this point on your ps2, of course.
Reply
#4
(04-23-2009, 12:14 PM)rama Wrote: Nope, sorry. You need to wait till it gets (eventually) fixed.
The other option would be passing this point on your ps2, of course.
or trying an older version sometimes works
Reply
#5
ok thanks friends, but i was trying to use action replay and codebreaker and don´t recognizes (the pendrive the real ps2) there are a program best for extract .max or .cbs files from real memcard in ps2 real??
Reply
#6
yes, there is no usb plugin for devices. you can try mymc to place it in your card
Reply
#7
ranma please see the debug info of my visual about this possible mov exeption...can helps this info?


Attached Files Thumbnail(s)
       
Reply
#8
As usual, vtlb misses could not be solved by simply observing crush code. And even more, you shoot miss important part that hidden bellow central pop-up.
Reply
#9
(05-17-2009, 06:22 PM)saintseiya Wrote: ranma please see the debug info of my visual about this possible mov exeption...can helps this info?

That's the same problem, only in older versions of Pcsx2 [like the one you used in those two screenshots] the emulator would crash rather than catch/trap the invalid memory accesses.

So yeah, same problem, and it's most likely caused by some badly-handled hardware emulation in VIF/GIF dma transfers, or by some age-old recompiler bug in the EE. [or could also be caused by the VU/FPU units not being emulated 100% bit-correctly --w which is something else that's nearly impossible to fix]
Jake Stine (Air) - Programmer - PCSX2 Dev Team
Reply
#10
Air
Pcsx2 Programmer
.....same problem, and it's most likely caused by some badly-handled hardware emulation in VIF/GIF dma transfers, or by some age-old recompiler bug in the EE. [or could also be caused by the VU/FPU units not being emulated 100% bit-correctly --w which is something else that's nearly impossible to fix]

thanks for see it and for the answer ..this game is very fine and sexy...and interesting answer i stay very satisfied .thanks
Reply




Users browsing this thread: 1 Guest(s)