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Nope. Same texture, just rendered at a higher resolution, hence less fuzziness, and now there is MLAA, which takes it away and makes it clearer. I think spending 5 minutes doing this process was really tough for em'.
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(01-26-2012, 02:21 AM)Fezzer Wrote: Um, If you set Battlefield to "Lowest" on PC it's atrocious compared to the PS3. I'd say it's more along the lines of medium-high.
So again I'm wondering how a GPU along the lines of a GeForce 7*** series could have a hope of rendering BF3(Even if it really "was" at lowest).
Mm...nope.
It is basically a 7800. It was explained besides that, as well, as optimizing for one set of Hardware is really easy. With PC, optimization is low due to the many variations of PC's.
Lol at the mere idea of PS3 running Medium-high BF3. PS3 or X360 can't handle it @ more than low 720p.
PS3 lacks RAM for more, and X360 lacks the CPU power.
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Location: Germany
Many textures in ICO and SotC remake have been manually enhanced.
Meaning an artist went over them and made them nicer.
Yea, they're upscaled but they're also hand tuned to look nice.