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Happy new year from the PCSX2 team
#1
The PCSX2 development and tester team wishes you a happy new emulation year, with new rigs and less PCSX2 bugs! We are a bit late to the party but we were *hic* busy...coding Tongue

P.S. Progress report won't be long Wink
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#2
Can't wait for progress report! <3
Hey,  I'm writing yet another PCSX2 frontend. Source code is being hosted at GitHub.
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#3
Yes busy with coding and family Smile

I wish everyone a new config which support latest tech (AVX2/DX12). I promise we will do a new release this year Wink
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#4
If DX12 will be implented atleast that would help AMD users out, since older CPUs ofcourse don't have AVX.
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#5
I think Vulkan is the more likely candidate, it will help AMD users and be cross platform Smile
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#6
Strife Wrote:If DX12 will be implented atleast that would help AMD users out, since older CPUs ofcourse don't have AVX.
Only if they're on Windows 10 and have a GPU that supports DX12. A DX12 port would be more work than fixing the OpenGL multi-threading issues in GSdx and that would benefit everyone. Smile
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#7
(01-04-2017, 12:22 PM)FlatOut Wrote: Only if they're on Windows 10 and have a GPU that supports DX12. A DX12 port would be more work than fixing the OpenGL multi-threading issues in GSdx and that would benefit everyone. Smile

Vulkan/Dx12 will also require to improve the multi-threading too. Anyway, Dx12 isn't interesting per se but a modern GPU will support more capabilities for the emulation. In particular in-order shader might allow to implement accurate date/accurate blending without any CPU overhead !
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#8
(01-05-2017, 10:03 AM)gregory Wrote: Vulkan/Dx12 will also require to improve the multi-threading too. Anyway, Dx12 isn't interesting per se but a modern GPU will support more capabilities for the emulation. In particular in-order shader might allow to implement accurate date/accurate blending without any CPU overhead !

Is there a reason to support DX12 instead of Vulkan?

Im curious as to why many developers choose to support DX12 and not Vulkan.
Hey,  I'm writing yet another PCSX2 frontend. Source code is being hosted at GitHub.
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#9
Many developers choose dx12 because they've already written the game / engine in dx11, so porting to dx12 is the easiest thing to do without a rewrite
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#10
Yes they got all tools to work on DX. They got support and DX was released first. Marketing. Even if Vulkan was 20% faster + bigger market. Most of the game makers will still use Dx.
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