03-14-2009, 04:07 AM
So I'm having a problem that is very unusual. In hardware mode, my games are rendered very differently than software. Okami is like a different game. Software mode looks like it should, but I can't run games smoothly in software mode. I've posted some screens to show the differences. Even the brush in Okami is totally different...no sepia tone and no workbench type thing even appears. Also, buildings and other objects don't render properly until I am right next to them-they are mostly black and flickering at a distance. I have this problem with Shadow of the Colossus also, so it's not just a one game thing, and it happened in Windows XP as well as windows 7 in DX9 and DX10 modes. Anyone have a similar problem with their games and any solutions? And I am using GSDX ssse3, because ZeroGS doesn't work at all.