..:: PCSX2 Forums ::..
Register | Help | Log In |
Register PCSX2 Site Forums Member List Donate View Today's Posts Search

Current time: 05-20-2013, 06:00 AM Hello There, Guest! (Login — Register)

..:: PCSX2 Forums ::.. / Off Topic / Hardware/software discussion v
« Previous 1 ... 22 23 24 25 26 ... 72 Next »
/ Hardware and Software with PATH 3 Masking



User(s) browsing this thread: 1 Guest(s)

Pages (2): 1 2 Next »
Thread Closed 
 
Thread Rating:
  • 1 Votes - 3 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Threaded Mode | Linear Mode
Hardware and Software with PATH 3 Masking
Author Message
EmucraZ Offline
Megacorp Commando
**

Posts: 123
Joined: Apr 2012
Location: Australia
Reputation: 2
Post: #1
Hardware and Software with PATH 3 Masking
Have you ever played a game when texture are bugged and look corrupt well even in the new version of the pcsx2 there are still SOME games that still have improper mapping like all the Jak and Daxter games and ratchet series but i noticed that using software mode fixes it and i have messed around in jak games with GS plugin and did a temperary eye fix because the game uses bit map eye, skin and hair animations but hair and skin is when shadows are cast on it to change but why software mode have fixed path 3 is it the fact that hardware mode has different timings from what i herd about in the blog by REFRACTION and will it ever be fixed?
04-24-2012 09:23 AM
Find all posts by this user
refraction Offline
PCSX2 Coder
********

Posts: 7.378
Joined: Aug 2005
Location: England
Reputation: 108
Post: #2
RE: Hardware and Software with PATH 3 Masking
As i told you, those errors are NOT Path3 masking issues. They are incompatibilities with directx and the GS, they might be fixed in the future but it requires huge rewrites of gsdx even if it is possible.

[Image: ref_sig_anim.gif]
Like our Facebook Page and visit our Facebook Group!
04-26-2012 01:53 PM
Visit this user's website Find all posts by this user
rama Offline
PCSX2 coder
******

Posts: 5.991
Joined: Nov 2008
Location: Germany
Reputation: 77
Post: #3
RE: Hardware and Software with PATH 3 Masking
There's a lot that can go wrong with emulating PS2 games but at this point we've taken care of almost all PCSX2 side bugs.
The remaining bigger issues are with GS emulation.
Since the GS is so hard to emulate accurately at acceptable speed, it takes so long to get it right.
04-26-2012 02:32 PM
Visit this user's website Find all posts by this user
Squall Leonhart Offline
Yunsabits, #1 Fan.
****

Posts: 3.542
Joined: Jul 2010
Location: Australia
Reputation: 61
Post: #4
RE: Hardware and Software with PATH 3 Masking
Means rama needs someone to buy him coffee and donuts for a few months :3

[Image: squall4rinoa.png]
VBA-M
04-26-2012 04:43 PM
Visit this user's website Find all posts by this user
EmucraZ Offline
Megacorp Commando
**

Posts: 123
Joined: Apr 2012
Location: Australia
Reputation: 2
Post: #5
RE: Hardware and Software with PATH 3 Masking
well sorry 4 the misunderstanding cause im no programmer so keep up the good work on this emulator cause i use it more than my ps2 especially when i play it in HD so thanks
04-27-2012 08:06 AM
Find all posts by this user
EmucraZ Offline
Megacorp Commando
**

Posts: 123
Joined: Apr 2012
Location: Australia
Reputation: 2
Post: #6
RE: Hardware and Software with PATH 3 Masking
(04-26-2012 01:53 PM)refraction Wrote:  As i told you, those errors are NOT Path3 masking issues. They are incompatibilities with directx and the GS, they might be fixed in the future but it requires huge rewrites of gsdx even if it is possible.

oh right ratchet has minimap issues but would it be possible to implement a minimapping fix like in software mode but it would probabliy require rewriting of thegsdx plugin and would be very buggy at first
(This post was last modified: 04-29-2012 11:17 AM by EmucraZ.)
04-29-2012 11:06 AM
Find all posts by this user
EmucraZ Offline
Megacorp Commando
**

Posts: 123
Joined: Apr 2012
Location: Australia
Reputation: 2
Post: #7
RE: Hardware and Software with PATH 3 Masking
(04-26-2012 01:53 PM)refraction Wrote:  As i told you, those errors are NOT Path3 masking issues. They are incompatibilities with directx and the GS, they might be fixed in the future but it requires huge rewrites of gsdx even if it is possible.

Also i disabled minimapping in software mode by pressing Insert key and jaks hair was still normal ,skin and eyes so maybe it could be some other type of texture corruption and lighting errors cause in hardware mode when jak goes into the dark his hair goes back to normal but when i go into light textures go spaz again
(This post was last modified: 04-29-2012 11:22 AM by EmucraZ.)
04-29-2012 11:17 AM
Find all posts by this user
refraction Offline
PCSX2 Coder
********

Posts: 7.378
Joined: Aug 2005
Location: England
Reputation: 108
Post: #8
RE: Hardware and Software with PATH 3 Masking
no the case of jak and daxter is different, that has floating point errors and alsorts going on, which software mode sorts. Rachet and Clank requires the mip maps.

[Image: ref_sig_anim.gif]
Like our Facebook Page and visit our Facebook Group!
04-30-2012 01:54 AM
Visit this user's website Find all posts by this user
EmucraZ Offline
Megacorp Commando
**

Posts: 123
Joined: Apr 2012
Location: Australia
Reputation: 2
Post: #9
RE: Hardware and Software with PATH 3 Masking
(04-30-2012 01:54 AM)refraction Wrote:  no the case of jak and daxter is different, that has floating point errors and alsorts going on, which software mode sorts. Rachet and Clank requires the mip maps.


ok thanks but is there going to be some implement for the minimapping or would it require major rewrites of the gsdx
(This post was last modified: 04-30-2012 07:54 AM by EmucraZ.)
04-30-2012 07:54 AM
Find all posts by this user
refraction Offline
PCSX2 Coder
********

Posts: 7.378
Joined: Aug 2005
Location: England
Reputation: 108
Post: #10
RE: Hardware and Software with PATH 3 Masking
It would require a fair bit of rewriting to be honest Sad

[Image: ref_sig_anim.gif]
Like our Facebook Page and visit our Facebook Group!
04-30-2012 12:27 PM
Visit this user's website Find all posts by this user
« Next Oldest | Next Newest »
Pages (2): 1 2 Next »
Thread Closed 


  • View a Printable Version
  • Send this Thread to a Friend
  • Subscribe to this thread



Current time: 05-20-2013, 06:00 AM

Contact Us | PCSX2 | Return to Top | Return to Content | Lite (Archive) Mode | RSS Syndication

Powered By MyBB, © 2002-2013 MyBB Group.
Theme created by IncadudeF and modified by bositman