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Haunting Ground -> BLUR in some scenes
#1
Hello people of the Earth! Happy
I've read few threads about haunting ground problems with gsdx plugin (people getting lines overlay and also blur), but my problem is different. First of all I'm using pcsx2 v0.9.8 and gsdx 4600. MY comp is Dell xps 17 (l702x). Now whole game is playable pretty much with everything set to max: interlacing, resolution (not native), texture filtering etc. Now for about 80% of the games scenes everything looks ok (except few weird shadows when opening doors), but about 20% of games scenes are rendered extremely blurry (see attached img). Also I get this in log:

Impossible blend for D3D: (Cd - Cs) * 45 >> 7 + Cd

And when this blur happens my i5 goes near 100% load.

If I try software rendering then blur is gone. Maybe there's some kind of hack for gsdx? Wink


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#2
you can run it in software mode that's about it, that game is already using gsdx crc hacks just to make playable
Intel Core I7 930@3.5GHz(TB, HT), 6GB DDR3@1600MHz, Geforce 970 G1
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#3
I think that it has something to do with:
Impossible blend for D3D: (Cd - Cs) * 45 >> 7 + Cd

Maybe there is someway to disable blurring altogether?
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#4
You can try setting skipdraw to 1 or 2
Read this on how to enable it: http://forums.pcsx2.net/Thread-Official-...8#gsdxhack
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#5
(03-24-2012, 03:48 PM)Bositman Wrote: You can try setting skipdraw to 1 or 2
Read this on how to enable it: http://forums.pcsx2.net/Thread-Official-...8#gsdxhack

Thanks, I've tried it and only skipdraw 50 removed that blur. But it also introduced many other glitches.... Hm... How could I help by logging or something so devs could find a way to fix it?
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#6
Only 2 or 3 rooms in the whole game get that bad blur issue, just change to software mode in those rooms, the rest of the game is ok
Intel Core I7 930@3.5GHz(TB, HT), 6GB DDR3@1600MHz, Geforce 970 G1
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