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Having Controller Problems
#1
Before I start here are my specs for my laptop

Intel Quad Core i7-6700HQ 2.6 GHz Processor

8 GB DDR3L SDRAM

 NVIDIA GeForce GTX 960M 4GB GDDR5

I first noticed the problem when I started playing Xenosaga Episode I. As I was playing I would go to the menu and then go to the character menu, when I would click on a character, my controller stops working... somewhat. I can zoom in and out with the character, and it looked like the L1 and R1 buttons would work, but wouldn't switch to a different character. Other then that nothing else works (BGM is will still be playing mind you). At first I thought it might be the game, but then I have a similar issue when playing Tales of the Abyss. I get to Cheagle Woods, and when I start a battle I can move my character around and access the menu, but it won't let me fight! This only happens in battles, otherwise outside of battles everything works fine. So I'm really perplexed on whats going on here. I haven't played around with settings at all (except for resolution which is at 3X Native) since I'm still new-ish to emulation. I do have the lilypad.ini to here:

[General Settings]

Last Config Path=inis
Last Config Name=LilyPad.lily
Force Cursor Hide=0
Mouse Unfocus=1
Background=1
Multiple Bindings=0
DirectInput Game Devices=1
XInput=1
DualShock 3=0
Multitap 1=1
Multitap 2=0
Escape Fullscreen Hack=0
Disable Screen Saver=0
Logging=0
Save State in Title=0
GH2=0
Turbo Key Hack=0
Vista Volume=1
Close Hacks=0
Keyboard Mode=2
Mouse Mode=0
Volume=100
[Pad 0 0]
Mode=1
Auto Analog=0
[Pad 0 1]
Mode=1
Auto Analog=0
[Pad 0 2]
Mode=1
Auto Analog=0
[Pad 0 3]
Mode=1
Auto Analog=0
[Pad 1 0]
Mode=1
Auto Analog=0
[Pad 1 1]
Mode=1
Auto Analog=0
[Pad 1 2]
Mode=1
Auto Analog=0
[Pad 1 3]
Mode=1
Auto Analog=0
[Device 0]
Display Name=Ignore Keyboard
Instance ID=Ignore Keyboard
API=7
Type=1
[Device 1]
Display Name=WM Keyboard
Instance ID=WM Keyboard
API=2
Type=1
[Device 2]
Display Name=WM Mouse
Instance ID=WM Mouse
API=2
Type=2
[Device 3]
Display Name=Raw KB: Standard PS/2 Keyboard
Instance ID=\\?\ACPI#DLLK0706#3&11583659&0#{884b96c3-56ef-11d1-bc8c-00a0c91405dd}
API=3
Type=1
[Device 4]
Display Name=Raw MS: HID-compliant mouse
Instance ID=\\?\HID#ELAN1010&Col01#5&23c9f41&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
Product ID=\\?\HID\ELAN1010&Col01
API=3
Type=2
[Device 5]
Display Name=Raw MS: PS/2 Compatible Mouse
Instance ID=\\?\ACPI#DLL0706#3&11583659&0#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
Product ID=\\?\ACPI\DLL0706
API=3
Type=2
[Device 6]
Display Name=Simulated Keyboard
Instance ID=Simulated Keyboard
API=3
Type=1
[Device 7]
Display Name=Simulated Mouse
Instance ID=Simulated Mouse
API=3
Type=2
[Device 8]
Display Name=XInput Pad 0
Instance ID=XInput Pad 0
API=4
Type=3
Binding 0=0x00040000, 0, 20, 65536, 0, 0, 0
Binding 1=0x00040001, 0, 22, 65536, 0, 0, 0
Binding 2=0x00040002, 0, 23, 65536, 0, 0, 0
Binding 3=0x00040003, 0, 21, 65536, 0, 0, 0
Binding 4=0x00040004, 0, 19, 65536, 0, 0, 0
Binding 5=0x00040005, 0, 16, 65536, 0, 0, 0
Binding 6=0x00040006, 0, 17, 65536, 0, 0, 0
Binding 7=0x00040007, 0, 18, 65536, 0, 0, 0
Binding 8=0x00040008, 0, 26, 65536, 0, 0, 0
Binding 9=0x00040009, 0, 27, 65536, 0, 0, 0
Binding 10=0x0004000C, 0, 30, 65536, 0, 0, 0
Binding 11=0x0004000D, 0, 29, 65536, 0, 0, 0
Binding 12=0x0004000E, 0, 31, 65536, 0, 0, 0
Binding 13=0x0004000F, 0, 28, 65536, 0, 0, 0
Binding 14=0x00200010, 0, 24, 65536, 0, 0, 1
Binding 15=0x00200011, 0, 25, 65536, 0, 0, 1
Binding 16=0x01020012, 0, 33, 65536, 0, 0, 13172
Binding 17=0x02020012, 0, 35, 65536, 0, 0, 13172
Binding 18=0x01020013, 0, 32, 65536, 0, 0, 13172
Binding 19=0x02020013, 0, 34, 87183, 0, 0, 13172
Binding 20=0x01020014, 0, 37, 87183, 0, 0, 13172
Binding 21=0x02020014, 0, 39, 87183, 0, 0, 13172
Binding 22=0x01020015, 0, 36, 87183, 0, 0, 13172
Binding 23=0x02020015, 0, 38, 87183, 0, 0, 13172
FF Binding 0=Constant 0, 0, 0, 0, 65536, 1, 0
FF Binding 1=Constant 0, 1, 0, 0, 0, 1, 65536
[Device 9]
Display Name=XInput Pad 1
Instance ID=XInput Pad 1
API=4
Type=3
Binding 0=0x00040000, 1, 20, 65536, 0, 0, 0
Binding 1=0x00040001, 1, 22, 65536, 0, 0, 0
Binding 2=0x00040002, 1, 23, 65536, 0, 0, 0
Binding 3=0x00040003, 1, 21, 65536, 0, 0, 0
Binding 4=0x00040004, 1, 19, 65536, 0, 0, 0
Binding 5=0x00040005, 1, 16, 65536, 0, 0, 0
Binding 6=0x00040006, 1, 17, 65536, 0, 0, 0
Binding 7=0x00040007, 1, 18, 65536, 0, 0, 0
Binding 8=0x00040008, 1, 26, 65536, 0, 0, 0
Binding 9=0x00040009, 1, 27, 65536, 0, 0, 0
Binding 10=0x0004000C, 1, 30, 65536, 0, 0, 0
Binding 11=0x0004000D, 1, 29, 65536, 0, 0, 0
Binding 12=0x0004000E, 1, 31, 65536, 0, 0, 0
Binding 13=0x0004000F, 1, 28, 65536, 0, 0, 0
Binding 14=0x00200010, 1, 24, 65536, 0, 0, 1
Binding 15=0x00200011, 1, 25, 65536, 0, 0, 1
Binding 16=0x01020012, 1, 33, 87183, 0, 0, 13172
Binding 17=0x02020012, 1, 35, 87183, 0, 0, 13172
Binding 18=0x01020013, 1, 32, 87183, 0, 0, 13172
Binding 19=0x02020013, 1, 34, 87183, 0, 0, 13172
Binding 20=0x01020014, 1, 37, 87183, 0, 0, 13172
Binding 21=0x02020014, 1, 39, 87183, 0, 0, 13172
Binding 22=0x01020015, 1, 36, 87183, 0, 0, 13172
Binding 23=0x02020015, 1, 38, 87183, 0, 0, 13172
FF Binding 0=Constant 1, 0, 0, 0, 65536, 1, 0
FF Binding 1=Constant 1, 1, 0, 0, 0, 1, 65536
[Device 10]
Display Name=XInput Pad 2
Instance ID=XInput Pad 2
API=4
Type=3
[Device 11]
Display Name=XInput Pad 3
Instance ID=XInput Pad 3
API=4
Type=3
[Device 12]
Display Name=DX Mouse
Instance ID=6F1D2B60-D5A0-11CF-BFC7-444553540000
Product ID=6F1D2B60-D5A0-11CF-BFC7-444553540000
API=1
Type=2
[Device 13]
Display Name=DX Keyboard
Instance ID=6F1D2B61-D5A0-11CF-BFC7-444553540000
Product ID=6F1D2B61-D5A0-11CF-BFC7-444553540000
API=1
Type=1
[Device 14]
Display Name=DX Airplane Mode Switch
Instance ID=35D838B0-A28D-11E6-8005-444553540000
Product ID=ABCE413C-0000-0000-0000-504944564944
API=1
Type=3
[Device 15]
Display Name=DX Controller (Xbox One For Windows)
Instance ID=B054E130-A4D9-11E6-8001-444553540000
Product ID=02FF045E-0000-0000-0000-504944564944
API=1
Type=3
Binding 0=0x01020001, 0, 34, 65536, 0, 0, 13172
Binding 1=0x02020002, 0, 31, 65536, 0, 0, 13172
Binding 2=0x02020005, 0, 24, 65536, 0, 0, 13172

So any advice? I'd appreciate it.
Reply

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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#3
(11-09-2016, 08:11 PM)jesalvein Wrote: Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Alrighty heres what I have..

PCSX2 1.4.0-20160105132032- compiled on Jan  5 2016
Savestate version: 0x9a0b0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Home (build 10586), 64-bit
Physical RAM     =  8064 MB
CPU name         =  Intel® Core™ i7-6700HQ CPU @ 2.60GHz
Vendor/Model     =  GenuineIntel (stepping 03)
CPU speed        =  2.590 ghz (8 logical threads)
x86PType         =  Standard OEM
x86Flags         =  bfebfbff 7ffafbbf
x86EFlags        =  2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins...
Binding   GS: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\gsdx32-avx.dll 
Windows 10.0.10586
Binding  PAD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\lilypad.dll 
Binding SPU2: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\spu2-x.dll 
Binding CDVD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll 
Binding  USB: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\USBnull.dll 
Binding   FW: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\FWnull.dll 
Binding DEV9: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\DEV9null.dll 
Plugins loaded successfully.

(GameDB) 9693 games on record (loaded in 171ms)
HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 10.0.10586
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: C:\Users\kpreu\Desktop\Games\PS2\Tales of the Abyss (USA).iso
Image type  = DVD
 * CDVD Disk Open: DVD, Single layer or unknown:
 * * Track 1: Data (Mode 1) (1976656 sectors)
Opening USB
Opening FW
Opening DEV9
Current Renderer: Direct3D11 (Hardware mode)
McdSlot 0 [File]: C:\Users\kpreu\OneDrive\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\kpreu\OneDrive\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA     v02.00(14/06/2004)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.70, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
 ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
 <20040614-100909,ROMconf,PS20200AC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48
  CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_213.86;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
found 0 symbols
ELF (cdrom0:\SLUS_213.86;1) Game CRC = 0x14FE77F7, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_213.86;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 © Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_213.86;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_213.86;1
0 00100000 004d7800 ..............................................................................
Loaded, cdrom0:¥SLUS_213.86;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
あらすじ最大数 114
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 © Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
-----------------------------
nuIrxLoadModules: sio2man.irx
                 SifLoadStartModule module_result 0
-----------------------------
nuIrxLoadModules: mtapman.irx
                 SifLoadStartModule module_result 0
-----------------------------
nuIrxLoadModules: padman.irx
                 SifLoadStartModule module_result 0
-----------------------------
nuIrxLoadModules: mcman.irx
                 SifLoadStartModule module_result 2
-----------------------------
nuIrxLoadModules: mcserv.irx
                 SifLoadStartModule module_result 2
-----------------------------
nuIrxLoadModules: libsd.irx
                 SifLoadStartModule module_result 0
-----------------------------
nuIrxLoadModules: cri_adxi.irx
CRI ADX Driver Ver.9.44(Feb 28 2005 19:25:04)
CRI ADX Driver : Main Thread Priority = 39
CRI ADX Driver : PSM Thread Priority  = 39
CRI ADX Driver : DTX Thread Priority  = 48
CRI ADX Driver : SPU CORE Number = 0
CRI ADX Driver : sceSdInit(SD_INIT_COLD) call.
                 SifLoadStartModule module_result 2
-----------------------------
nuIrxLoadModules: sdrdrv.irx
SDR driver version 4.0.1 © SCEI
 Exit rsd_main 
                 SifLoadStartModule module_result 2
-----------------------------
nuIrxLoadModules: modhsyn.irx
                 SifLoadStartModule module_result 0
-----------------------------
nuIrxLoadModules: modmidi.irx
                 SifLoadStartModule module_result 0
-----------------------------
nuIrxLoadModules: modsein.irx
                 SifLoadStartModule module_result 0
パッド初期化中...
パッド初期化終了
PS2RNA: sceSifAllocIopHeap(199744) ret=0x000bdf00
PS2RNA: sceSifAllocIopHeap(2256) ret=0x000eec00
PS2RNA: sceSifAllocIopHeap(12352) ret=0x000ef500
+++++  ROFS WORK SIZE  533kb  ++++++
DVCI: File cache was not hit. "¥TO7ROOT.CVM;1"
DVCI: File cache was not hit. "¥TO7BGM.CVM;1"
DVCI: File cache was not hit. "¥TO7BTL.CVM;1"
DVCI: File cache was not hit. "¥TO7EV.CVM;1"
DVCI: File cache was not hit. "¥TO7FIELD.CVM;1"
DVCI: File cache was not hit. "¥TO7MAP.CVM;1"
DVCI: File cache was not hit. "¥TO7MOV.CVM;1"
DVCI: File cache was not hit. "¥TO7NPC.CVM;1"
DVCI: File cache was not hit. "¥TO7SE.CVM;1"
ADX  BGM メモリ使用サイズ 197636
ADX  talk メモリ使用サイズ 111428
--- AFS PT SIZE 4kb
--- AFS PT SIZE btl 4kb
--- AFS PT SIZE se 3kb
--- AFS PT SIZE sys 0kb
---------------------------------------
          RUN MEMORY 0x17e6100
                     24472KB
                     23MB
---------------------------------------
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
pSkState->pSkWork に 2MB割り当てられました
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
リソースアリーナサイズ 0MB
SkRWInit メモリ確保サイズ 1867088
SkDebug メモリ確保サイズ 0
SkAObjStart メモリ確保サイズ 36976
SkMAnmStart メモリ確保サイズ 16512
SkMRdatStart メモリ確保サイズ 24704
------ AFS PT load
Frame buffer size set to  512x512 (1536x1536)
------ BTL AFS PT load end
------ SE AFS PT load end
------ SYS AFS PT load end
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
SEシステム実行
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
loadmodule: fname cdrom0:¥CEI.IRX;1 args 0 arg 
loadmodule: id 36, ret 0
loadmodule: fname cdrom0:¥PFM.IRX;1 args 0 arg 
loadmodule: id 37, ret 0
loadmodule: fname cdrom0:¥SDM.IRX;1 args 0 arg 
loadmodule: id 38, ret 0
 > Selected savestate slot 0
Loading savestate from slot 0...
filename: C:\Users\kpreu\OneDrive\Documents\PCSX2\sstates\SLUS-21386 (14FE77F7).00.p2s
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2
encount person  i:2252
enemyのデータをbreak!!!
enemyのデータをbreak!!!
enemyのデータをbreak!!!
enemyのデータをbreak!!!
IDLE ---> 戦闘前FreeListパージ結果 0
music MAIN pause
music MAIN pause fin
ADX  BGM2 メモリ使用サイズ 197636
>> !!!!! BGMが設定されていません !!!!!
music BATTLE 87
music BATTLE 87 req end
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Suspending single plugin: PAD
Saving PAD
Recovering single plugin: PAD
Loading PAD
 > Selected savestate slot 0
Loading savestate from slot 0...
filename: C:\Users\kpreu\OneDrive\Documents\PCSX2\sstates\SLUS-21386 (14FE77F7).00.p2s
EE/iR5900-32 Recompiler Reset
Opening GS
Current Renderer: Direct3D11 (Hardware mode)
Loading GS
Loading PAD
Loading SPU2
Opening plugins...
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: C:\Users\kpreu\Desktop\Games\PS2\Tales of the Abyss (USA).iso
Image type  = DVD
 * CDVD Disk Open: DVD, Single layer or unknown:
 * * Track 1: Data (Mode 1) (1976656 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\kpreu\OneDrive\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\kpreu\OneDrive\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
music fade time frm(120),msec(1999)  to vol 96
music fade time frm(120),msec(1999)  to vol 127
CSummoner:Laughelete()
mCParticle テクスチャを破棄しました
BinManager CleanUp mode ...
BinManager CleanUp mode ...
BinManager CleanUp mode ...
BinManager CleanUp mode ...
BinManager CleanUp mode ...
BinManager CleanUp mode ...
ov total bin 496000
ov total all 496256
BSS size 256
FileSize 496000
load FileSize 497664
Field init FreeListパージ結果 0
フィールドSCファイル [field00.sb7]
-------------------------------- global work size:[747]
sound_setup_map(692)
SE BANK Slot 2は転送済みです
sdm_stk_slot_entry(3, SE/map_field00.se2)
--->fwk->current_cam(0)ang(-0.0e+0)
--->歩き 接地!
scenario exec TRAP 39
Main init FreeListパージ結果 0
Main Setup CosReload FreeListパージ結果 0
setup mapfile name -----> [map/myu_d00e.pkb]
-------------------------------- global work size:[747]
sound_setup_map(660)
SE BANK Slot 2は転送済みです
sdm_stk_slot_entry(3, SE/map_myu.se2)
music MAIN restart
music MAIN restart fin
encount person  i:2251
enemyのデータをbreak!!!
enemyのデータをbreak!!!
enemyのデータをbreak!!!
enemyのデータをbreak!!!
enemyのデータをbreak!!!
enemyのデータをbreak!!!
IDLE ---> 戦闘前FreeListパージ結果 0
music MAIN pause
music MAIN pause fin
ADX  BGM2 メモリ使用サイズ 197636
ov total bin 533504
ov total all 544000
BSS size 10496
FileSize 533504
load FileSize 534528
>> !!!!! BGMが設定されていません !!!!!
music BATTLE 87
music BATTLE 87 req end
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
 > Selected savestate slot 0
Loading savestate from slot 0...
filename: C:\Users\kpreu\OneDrive\Documents\PCSX2\sstates\SLUS-21386 (14FE77F7).00.p2s
EE/iR5900-32 Recompiler Reset
Opening GS
Current Renderer: Direct3D11 (Hardware mode)
Loading GS
Loading PAD
Loading SPU2
Opening plugins...
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: C:\Users\kpreu\Desktop\Games\PS2\Tales of the Abyss (USA).iso
Image type  = DVD
 * CDVD Disk Open: DVD, Single layer or unknown:
 * * Track 1: Data (Mode 1) (1976656 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\kpreu\OneDrive\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\kpreu\OneDrive\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
encount person  i:2252
enemyのデータをbreak!!!
enemyのデータをbreak!!!
enemyのデータをbreak!!!
enemyのデータをbreak!!!
IDLE ---> 戦闘前FreeListパージ結果 0
music MAIN pause
music MAIN pause fin
ADX  BGM2 メモリ使用サイズ 197636
>> !!!!! BGMが設定されていません !!!!!
music BATTLE 87
music BATTLE 87 req end
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
HotSwapping to new ISO src image!
HLE Notice: ELF does not have a path.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D11 (Hardware mode)
Opening CDVD
isoFile open ok: C:\Users\kpreu\Desktop\Games\Xenosaga Episode I - Der Wille zur Macht (USA).iso
Image type  = DVD
isoFile: searching for layer1...
isoFile: second layer found at sector 0x001fb290
 * CDVD Disk Open: DVD, Double layer:
 * * Track 1: Data (Mode 1) (4134912 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\kpreu\OneDrive\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\kpreu\OneDrive\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA     v02.00(14/06/2004)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.70, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
 ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
 <20040614-100909,ROMconf,PS20200AC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48
  CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_204.69;1
(SYSTEM.CNF) Software version = 1.0
(SYSTEM.CNF) Disc region type = NTSC
found 9924 symbols
ELF (cdrom0:\SLUS_204.69;1) Game CRC = 0x6D1276AB, EntryPoint = 0x00200008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_204.69;1
(SYSTEM.CNF) Software version = 1.0
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 © Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_204.69;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_204.69;1
1 00200000 00138588 ....................
2 00338600 001a3ed8 ...........................
3 00a00000 000138ec ...
Loaded, cdrom0:¥SLUS_204.69;1
start address 0x200008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.1
    Copyright 1999-2001 © Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥IOP¥SIO2MAN.IRX;1 args 0 arg 
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IOP¥MCMAN.IRX;1 args 0 arg 
loadmodule: id 26, ret 2
loadmodule: fname cdrom0:¥IOP¥MCSERV.IRX;1 args 0 arg 
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥IOP¥PADMAN.IRX;1 args 0 arg 
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥IOP¥LIBSD.IRX;1 args 0 arg 
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥IOP¥SSD.IRX;1 args 0 arg 
SSD Ver 2.5.0.020108,0060.01
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥IOP¥RSSD.IRX;1 args 0 arg 
loadmodule: id 31, ret 0
Ssd init  Suzuki sound driver  version 2.5
Unknown device 'hdd'
Known devices are  mcSadMemory Card)  cdromSadCD-ROM )  romSadROM/Flash)  ttySadCONSOLE) 
Unknown device 'hdd'
Stream Buffer 1Bank 8192byte 16banks 131072byte used
Stream Buffer 1Bank 8192byte 16banks 131072byte used
 > Selected savestate slot 0
Loading savestate from slot 0...
filename: C:\Users\kpreu\OneDrive\Documents\PCSX2\sstates\SLUS-20469 (6D1276AB).00.p2s
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2
Stream Buffer 1Bank 8192byte 16banks 131072byte used
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Suspending single plugin: GS
Opening GS
Current Renderer: Direct3D11 (Hardware mode)
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D11 (Hardware mode)
Loading GS
 > Selected savestate slot 0
Loading savestate from slot 0...
filename: C:\Users\kpreu\OneDrive\Documents\PCSX2\sstates\SLUS-20469 (6D1276AB).00.p2s
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2
Opening plugins...
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: C:\Users\kpreu\Desktop\Games\Xenosaga Episode I - Der Wille zur Macht (USA).iso
Image type  = DVD
isoFile: searching for layer1...
isoFile: loaded second layer from settings cache, sector=0x001fb290
 * CDVD Disk Open: DVD, Double layer:
 * * Track 1: Data (Mode 1) (4134912 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\kpreu\OneDrive\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\kpreu\OneDrive\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
Frame buffer size set to  512x512 (1536x1536)
Stream Buffer 1Bank 8192byte 16banks 131072byte used
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...
Reply
#4
Heres the emulog for just xenosaga

PCSX2 1.4.0-20160105132032- compiled on Jan 5 2016
Savestate version: 0x9a0b0000

Host Machine Init:
Operating System = Microsoft Windows 10 Home (build 10586), 64-bit
Physical RAM = 8064 MB
CPU name = Intel® Core™ i7-6700HQ CPU @ 2.60GHz
Vendor/Model = GenuineIntel (stepping 03)
CPU speed = 2.590 ghz (8 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7ffafbbf
x86EFlags = 2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins...
Binding GS: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\gsdx32-avx.dll
Windows 10.0.10586
Binding PAD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\lilypad.dll
Binding SPU2: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\spu2-x.dll
Binding CDVD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll
Binding USB: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\USBnull.dll
Binding FW: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\FWnull.dll
Binding DEV9: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\DEV9null.dll
Plugins loaded successfully.

(GameDB) 9693 games on record (loaded in 165ms)
HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 10.0.10586
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: C:\Users\kpreu\Desktop\Games\PS2\Xenosaga Episode I - Der Wille zur Macht.iso
Image type = DVD
isoFile: searching for layer1...
isoFile: loaded second layer from settings cache, sector=0x001fb290
* CDVD Disk Open: DVD, Double layer:
* * Track 1: Data (Mode 1) (4134912 sectors)
Opening USB
Opening FW
Opening DEV9
Current Renderer: Direct3D11 (Hardware mode)
McdSlot 0 [File]: C:\Users\kpreu\OneDrive\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\kpreu\OneDrive\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v02.00(14/06/2004) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.70, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100909,ROMconf,PS20200AC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb 6 2003 08:38:48
CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_204.69;1
(SYSTEM.CNF) Software version = 1.0
(SYSTEM.CNF) Disc region type = NTSC
found 9924 symbols
ELF (cdrom0:\SLUS_204.69;1) Game CRC = 0x6D1276AB, EntryPoint = 0x00200008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_204.69;1
(SYSTEM.CNF) Software version = 1.0
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_204.69;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_204.69;1
1 00200000 00138588 ....................
2 00338600 001a3ed8 ...........................
3 00a00000 000138ec ...
Loaded, cdrom0:¥SLUS_204.69;1
start address 0x200008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.1
Copyright 1999-2001 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥IOP¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IOP¥MCMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 2
loadmodule: fname cdrom0:¥IOP¥MCSERV.IRX;1 args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥IOP¥PADMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥IOP¥LIBSD.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥IOP¥SSD.IRX;1 args 0 arg
SSD Ver 2.5.0.020108,0060.01
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥IOP¥RSSD.IRX;1 args 0 arg
loadmodule: id 31, ret 0
Ssd init Suzuki sound driver version 2.5
Unknown device 'hdd'
Known devices are mcSadMemory Card) cdromSadCD-ROM ) romSadROM/Flash) ttySadCONSOLE)
Frame buffer size set to 512x512 (1536x1536)
Unknown device 'hdd'
Stream Buffer 1Bank 8192byte 16banks 131072byte used
Stream Buffer 1Bank 8192byte 16banks 131072byte used
> Selected savestate slot 0
Loading savestate from slot 0...
filename: C:\Users\kpreu\OneDrive\Documents\PCSX2\sstates\SLUS-20469 (6D1276AB).00.p2s
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2
Stream Buffer 1Bank 8192byte 16banks 131072byte used
Suspending single plugin: PAD
Saving PAD
Closing PAD
Recovering single plugin: PAD
Loading PAD
Opening plugins...
Opening PAD
Plugins opened successfully.
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...
Reply
#5
What about if you don't load from a savestate?
[Image: ref_sig_anim.gif]
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Reply
#6
(11-09-2016, 09:56 PM)refraction Wrote: What about if you don't load from a savestate?

it still doesn't work.
Reply
#7
Bump, anyone have any idea what to do?
Reply
#8
Ok, so I did a test and tried to see if the keyboard would respond to the games, and it seems to fix the issue, but I'd like to use my controller, I guess now its to figure out why the controller won't respond certain points I guess.
Reply




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