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Help on Wild ARms 4 PAl {SLES-54239}
#1
in wild arms 4 after climbing a ladder and reaching the top all I could get is a Black Screen and I am stuck with I wonder whats wrong no errors on the console what so ever is it becuz its the PAL version I am using here's the screen's

[Image: 7098723.jpg]

After Climbing the top all I get is an endless set of Black it wont past that disabled all speedhacks no change wonder whats wrong this is all I get after climbing the ladder I could get any info in the forum about anybody else using the PAL version so who knows please Help

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#2
Any console messages? Is the iso okay? (Any kind of dvd9 problem maybe?)
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#3
nope no errors here's the log message ripped it again tho the same results played with disc itself and same results disc is Preety OK no damage and is read into iso by Clonecd without errors heres the console messages if you want to look at it as said never seen a thread here in the forums about the playability of the PAL version so maybe its just tough luck on my end hehe and TNX for the help on Xenosaga ep2 the other day just finished it too turns out the other few remaining FMV's played alright it was just that one and the one before that that had the noise

PCSX2 0.9.7.r4023 - compiled on Nov 16 2010
Savestate version: 0x8b4c0000

x86-32 Init:
CPU vendor name = GenuineIntel
FamilyID = b
x86Family = Intel® Core™2 Quad CPU Q6600 @ 2.40GHz
CPU speed = 3.596 ghz
Cores = 4 physical [4 logical]
x86PType = Standard OEM
x86Flags = bfebfbff 0000e3bd
x86EFlags = 20100000

x86 Features Detected:
MMX.. SSE.. SSE2.. SSE3.. SSSE3

Reserving memory for recompilers...

Loading plugins...
Binding GS : C:\Program Files\Pcsx2\New Folder (2)\plugins\GSdx-ShadeBoost-v4-
SSSE3.dll
Windows 6.1.7601 (Service Pack 1 1.0)
NVIDIA GeForce GTS 450 (8.17.12.8558)
Binding PAD : C:\Program Files\Pcsx2\New Folder (2)\plugins\lilypad-r3878.dll
Binding SPU2 : C:\Program Files\Pcsx2\New Folder (2)\plugins\ZeroSPU2-r4949.dll
Binding CDVD : C:\Program Files\Pcsx2\New Folder (2)\plugins\CDVDiso-r514m.dll
Binding USB : C:\Program Files\Pcsx2\New Folder (2)\plugins\USBnull.dll
Binding FW : C:\Program Files\Pcsx2\New Folder (2)\plugins\FWnull.dll
Binding DEV9 : C:\Program Files\Pcsx2\New Folder (2)\plugins\DEV9null.dll
Plugins loaded successfully.

(GameDB) 9535 games on record (loaded in 273ms)
HLE Warning: ELF does not have a path!!


Initializing plugins...
Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
NVIDIA GeForce GTS 450 (8.17.12.8558)
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2191072 sectors)
(IsoFS) Block 0x10: Primary partition info.
Opening USB
Opening FW
Opening DEV9
McdSlot 0: N:\Users\Kyo kusanagi\Documents\pcsx2\memcards\Mcd001.ps2
McdSlot 1: N:\Users\Kyo kusanagi\Documents\pcsx2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Version 2.0
Load Bios Warning: rom1 module not found, skipping... (this is not an error)
Load Bios Warning: rom2 module not found, skipping... (this is not an error)
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.70, ctm:393Mhz, cpuclk:295Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100914,ROMconf,PS20200EC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb 6 2003 08:38:48
CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M

(IsoFS) Block 0x10: Primary partition info.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_542.39;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = PAL
(IsoFS) Block 0x10: Primary partition info.
Initializing Elf: 3455120 bytes
ELF (cdrom0:\SLES_542.39;1) CRC=0x7B2DE9CC, EntryPoint=0x00100008
(IsoFS) Block 0x10: Primary partition info.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_542.39;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = PAL


IOP Realtime Kernel Ver.0.9.1

Copyright 1999 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLES_542.39;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLES_542.39;1
0 00100000 00346680 .....................................................
Loaded, cdrom0:¥SLES_542.39;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
BootDev =
BootDir = /
BootName = sles_542.39
BootDevice = 1
Rom Date = 2004/06/14
rxfile : device changed 1
rxfile : device changed 1
initializing CD (0) ...
complete
IOP Modules Load Start
Iop Rebooting : modules/ioprp300.img
Get Reboot Request From EE
rxfile : start execute request queue thread 0
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver. 2.2

Copyright 1999-2002 © Sony Computer Entertainment Inc.

rxfile : Reboot Iop 'cdrom0:¥MODULES¥IOPRP300.IMG;1'
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
rxfile : Load file 'cdrom0:¥IOPCONF.CNF;1' (202 [202] Bytes)
rxfile : Load module 'cdrom0:¥MODULES¥SIO2MAN.IRX;1'
loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
rxfile : Load module 'cdrom0:¥MODULES¥SIO2D.IRX;1'
loadmodule: fname cdrom0:¥MODULES¥SIO2D.IRX;1 args 0 arg
loadmodule: id 26, ret 0
rxfile : Load module 'cdrom0:¥MODULES¥DBCMAN.IRX;1'
loadmodule: fname cdrom0:¥MODULES¥DBCMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 0
rxfile : Load module 'cdrom0:¥MODULES¥DS1O_D.IRX;1'
loadmodule: fname cdrom0:¥MODULES¥DS1O_D.IRX;1 args 0 arg
loadmodule: id 28, ret 0
rxfile : Load module 'cdrom0:¥MODULES¥MCMAN.IRX;1'
loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 0 arg
loadmodule: id 29, ret 2
rxfile : Load module 'cdrom0:¥MODULES¥MCSERV.IRX;1'
loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 0 arg
loadmodule: id 30, ret 2
rxfile : Load module 'cdrom0:¥MODULES¥LIBSD.IRX;1'
loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg
loadmodule: id 31, ret 0
rxfile : Load module 'cdrom0:¥MODULES¥RXSNDDRV.IRX;1'
loadmodule: fname cdrom0:¥MODULES¥RXSNDDRV.IRX;1 args 0 arg
snddrv : completed to initialize SE system
snddrv : completed to initialize ADPCM stream system.
snddrv : completed to initialize PCM stream system
Start RX - sound RPC server
Installed sound driver version 1.00
free memory : 122C00 byte
free max block : 121C00 byte
snddrv : start DMA procedure
loadmodule: id 32, ret 0
IOP Modules Load End
Device[HOST ] --
Device[CDROM] OK
Device[MCARD] OK
Device[HDD ] --
open fail name ¥SYSTEM.INI;1
rxfile : Failed to open file 'cdrom0:¥SYSTEM.INI;1'
rxsndstr : registed format 'PCM stream' : 1
rxsndstr : registed format 'ADPCM stream' : 0
rxfile : disk type = 20
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
rxThread: HSync Interval:24
rxThread: HSync Interval:4



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#4
a little off topic question here is there a way to disable this UberBloom in Xenosaga Ep3 it kinda hurts my eyes
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#5
Quote:GSdx-ShadeBoost-v4-
SSSE3.dll
No support here for hacked plugins.
[Image: newsig.jpg]
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#6
oh sorry bout that gave the wrong log info it was the old version I got lying around where I tested it last here's the proper Log that was the version where I used to play SOTC in where I would lower the brightness a bit becuz the overbloom kinda hurts my eyes then

PCSX2 0.9.9.r4980 - compiled on Dec 5 2011
Savestate version: 0x9a060000

Host Machine Init:
Operating System = Microsoft Windows 7 Ultimate Edition Service Pack 1 (build 7601), 32-bit
Physical RAM = 3071 MB
CPU name = Intel® Core™2 Quad CPU Q6600 @ 2.40GHz
Vendor/Model = GenuineIntel (stepping 0B)
CPU speed = 3.595 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 0000e3bd
x86EFlags = 20100000

x86 Features Detected:
MMX.. SSE.. SSE2.. SSE3.. SSSE3

Reserving memory for recompilers...

Loading plugins...
Binding GS : C:\Program Files\Pcsx2\New Folder (2)\plugins\GSdx32-SSSE3-r4979.dll
Windows 6.1.7601 (Service Pack 1 1.0)
NVIDIA GeForce GTS 450 (8.17.12.8558)
Binding PAD : C:\Program Files\Pcsx2\New Folder (2)\plugins\LilyPad-r4939.dll
Binding SPU2 : C:\Program Files\Pcsx2\New Folder (2)\plugins\SPU2-X-r4949.dll
Binding CDVD : C:\Program Files\Pcsx2\New Folder (2)\plugins\1CDVDiso.dll
Binding USB : C:\Program Files\Pcsx2\New Folder (2)\plugins\USBnull.dll
Binding FW : C:\Program Files\Pcsx2\New Folder (2)\plugins\FWnull.dll
Binding DEV9 : C:\Program Files\Pcsx2\New Folder (2)\plugins\DEV9null.dll
Plugins loaded successfully.

(GameDB) 9535 games on record (loaded in 224ms)
(CdvdSource) HotSwapping CDVD source types from Plugin to Iso.
HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
NVIDIA GeForce GTS 450 (8.17.12.8558)
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: K:\Wild Arms 4 .iso
Image type = DVD
Fileparts = 1
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2191072 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0: N:\Users\Kyo kusanagi\Documents\pcsx2\memcards\my memory card2.ps2
GSdx: CrcHacksExclusions:
McdSlot 1: N:\Users\Kyo kusanagi\Documents\pcsx2\memcards\my memory card.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v01.60(07/02/2002) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.63, ctm:393Mhz, cpuclk:295Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
csr.RESET
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb 7 2002 16:41:20
CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_542.39;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = PAL
ELF (cdrom0:\SLES_542.39;1) Game CRC = 0x7B2DE9CC, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_542.39;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = PAL


IOP Realtime Kernel Ver.0.9.1

Copyright 1999 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLES_542.39;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLES_542.39;1
0 00100000 00346680 .....................................................
Loaded, cdrom0:¥SLES_542.39;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
csr.RESET
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
No cheats found. Resuming execution without cheats...
BootDev =
BootDir = /
BootName = sles_542.39
BootDevice = 1
Rom Date = 2002/02/07
rxfile : device changed 1
rxfile : device changed 1
initializing CD (0) ...
complete
IOP Modules Load Start
Iop Rebooting : modules/ioprp300.img
Get Reboot Request From EE
rxfile : start execute request queue thread 0
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver. 2.2

Copyright 1999-2002 © Sony Computer Entertainment Inc.

rxfile : Reboot Iop 'cdrom0:¥MODULES¥IOPRP300.IMG;1'
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
rxfile : Load file 'cdrom0:¥IOPCONF.CNF;1' (202 [202] Bytes)
rxfile : Load module 'cdrom0:¥MODULES¥SIO2MAN.IRX;1'
loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
rxfile : Load module 'cdrom0:¥MODULES¥SIO2D.IRX;1'
loadmodule: fname cdrom0:¥MODULES¥SIO2D.IRX;1 args 0 arg
loadmodule: id 26, ret 0
rxfile : Load module 'cdrom0:¥MODULES¥DBCMAN.IRX;1'
loadmodule: fname cdrom0:¥MODULES¥DBCMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 0
rxfile : Load module 'cdrom0:¥MODULES¥DS1O_D.IRX;1'
loadmodule: fname cdrom0:¥MODULES¥DS1O_D.IRX;1 args 0 arg
loadmodule: id 28, ret 0
rxfile : Load module 'cdrom0:¥MODULES¥MCMAN.IRX;1'
loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 0 arg
loadmodule: id 29, ret 2
rxfile : Load module 'cdrom0:¥MODULES¥MCSERV.IRX;1'
loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 0 arg
loadmodule: id 30, ret 2
rxfile : Load module 'cdrom0:¥MODULES¥LIBSD.IRX;1'
loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg
loadmodule: id 31, ret 0
rxfile : Load module 'cdrom0:¥MODULES¥RXSNDDRV.IRX;1'
loadmodule: fname cdrom0:¥MODULES¥RXSNDDRV.IRX;1 args 0 arg
snddrv : completed to initialize SE system
snddrv : completed to initialize ADPCM stream system.
snddrv : completed to initialize PCM stream system
Start RX - sound RPC server
Installed sound driver version 1.00
free memory : 122C00 byte
free max block : 121C00 byte
snddrv : start DMA procedure
loadmodule: id 32, ret 0
IOP Modules Load End
Device[HOST ] --
Device[CDROM] OK
Device[MCARD] OK
Device[HDD ] --
open fail name ¥SYSTEM.INI;1
rxfile : Failed to open file 'cdrom0:¥SYSTEM.INI;1'
rxsndstr : registed format 'PCM stream' : 1
rxsndstr : registed format 'ADPCM stream' : 0
rxfile : disk type = 20
csr.RESET
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
Loading GS
Loading PAD
Loading SPU2
No cheats found. Resuming execution without cheats...
No cheats found. Resuming execution without cheats...
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#7
Xenosaga 3 lighting is only 100% correct in software rendering. You'll have to live with problems when using hardware.
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#8
TNX too bad tho looks I am gonna have to live with it so how bout wild arms 4 then does that mean playing with the PAL aint gonna do looks like I am gonna have to ask another relative abroad to find copy of the NTSC-U then my Cousin bought me the PAL copy from Madrid who am I gonna ask now tho
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