(04-26-2009, 11:06 PM)vsub Wrote: The adx file have loop points so I don't know if it will work.In most of the cases when the song goes from the beginning to the end either is not looping song or at the end of the file has a loop point tо returns the seek to where it gives you the feeling that the song is endless.
Could be, but read the "update" in my previous post - I have another problem. I've tried with two different tracks and there was the same cracking when I imported the ready adx file. Every converted wav>adx file has cracky sound and I've tried reducing the volume - it didn't help.
I CAN'T BELIEVE THIS!
Even importing the empty adx files didn't help, my so called "last resort", pft...
After the Criware logo the screen stays white. :sigh: This is so...
as if there's some invisible force that's depriving me from my lousy goal.
OK, I just took SOUND.afs out of the equation and, of course, I was just wasting my time. I'm starting to ask myself why do I even bother. Even the things I did last year don't work now. Nothing works now! I feel the urge of breaking something! The hell with everything I just wanna know what gives!
OK, breath... in-out, in-out... *gasp* there's some useless chair over there... I can probably shred it.
I'm not done yet. Looks like I have a few ideas left.
OK, it's official. Every little change I make in the afs and then put in the game brakes it. The question is HOW DID IT MANAGE TO WORK BEFORE? I'll have to find out... somehow.
Ha-HA! MADE IT... sort of. I've managed to import empty adx files and it worked. Why, you ask? *SFX: grasshopper* It turnes out I had to uncheck AFS Coherency Check
and Ignore descriptor's length
in the Configuration window. All those hours were wasted but I knew that I was gonna find a solution. Now the only thing that's left is to try to import adx files with music in the AFS file but... I'll just kick some behind for now.