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Help with RAW to PNACH converting.
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XSFOX Offline
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Post: #1
Help with RAW to PNACH converting.
Trying to make a PNACH for codes for Tales of the Abyss, but some codes end up getting a TLB Error when I run the game.

Codes from: http://uk.gamespot.com/ps2/rpg/talesofth...pid=929343

I managed to convert the simple Max Gald for a test from,

Max Gald
206D2C10 0098967F

To:

patch=1,EE,006D2C10,word,0098967F

Which worked, but I don't know how to make some other more "Complex" ones work.
For Example: what would I do to this one to make it work?

Battle BGM Modifier
DO64B8AC 00005355
206AD4FC 2404005C

If someone could explain I would probably understand how to do the rest of them on my own, Thanks in advance.

EDIT: Err nevermind, just noticed myself that the First line that code is useless in PCSX2. (Guess I asked for help too soon huh?)

[Code would become: patch=1,EE,006AD4FC,word,2404005C by the way]
(This post was last modified: 09-27-2009 03:51 AM by XSFOX.)
09-27-2009 03:21 AM
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Seipher Offline
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Post: #2
RE: Help with RAW to PNACH converting.
Give this a try and see if it works

// Max Gold
patch=1,EE,206D2C10,extended,0098967F

// Battle BGM Modifier
patch=1,EE,DO64B8AC,extended,00005355
patch=1,EE,206AD4FC,extended,2404005C

Windows Vista Home Premium 64 Bit
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09-27-2009 03:53 AM
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XSFOX Offline
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Post: #3
RE: Help with RAW to PNACH converting.
Your Max Gald also worked but the Battle BGM did not.

Don't worry about it though as I just edited first page saying I figured out why.

Thanks anyway.
09-27-2009 04:03 AM
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