(08-05-2012, 02:25 PM)rama Wrote: The shadeboost option in GSdx can make a pretty big difference. Just increase contrast and saturation a bit for a nice effect.
Also I recommend you go back to preset 2 (safe faster) because the higher levels start to add cycle hacks which your machine shouldn't need.
Alright, thanks. I changed the preset to 2, and I'm going to experiment with shadeboost.
This has nothing to do with my earlier question, but it's still plugin-related, soo... I have this issue with a game (Spyro: A Hero's Tail) where directional sensitivity is apparently very high, to the point that the character I'm controlling makes pointless circles when walking and jumping.
Say it's angled 30 degrees to the right of where the camera is facing and it needs to adjust itself to facing forward again. Instead of turning 30° to the left, it (seemingly at random) opts to turn a further 330° to the right in order to correct its direction. Rather annoying when trying to jump over gaps and stuff since it spends half of its movement in doing a pointless circle in the air, and results in me falling down... I don't have this problem when playing the same game on a PS2 console, and I can't recall it being an issue in any other games on PCSX2.
I thought I'd try toning down analog stick sensitivity to hopefully counter this, but everything inside the 'Configure Binding' box in LilyPad plugin settings is greyed out, and I can't seem to find out how to enable them. How? (Or should I be trying something else entirely to counter this problem?)
Thanks a bunch for all the replies so far; you guys have been really helpful.