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Hitman - Blood Money crashing gpu driver
#1
Hi all, having trouble with Hitman - Blood Money crashing my machine. Tried several different builds, hardware and software modes, different settings. Nothing works. Setup is:

Core i3 @ 3.1ghz
8gb ram
Nvidia GTX 650

PCSX2 dialogue:

PCSX2 1.3.1-20150629234744 - compiled on Jun 30 2015
Savestate version: 0x9a0a0000

Host Machine Init:
Operating System = Microsoft Windows 7 Ultimate Edition Service Pack 1 (build 7601), 64-bit
Physical RAM = 8175 MB
CPU name = Intel® Core™ i3-2100 CPU @ 3.10GHz
Vendor/Model = GenuineIntel (stepping 07)
CPU speed = 3.092 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 1d9ae3bf
x86EFlags = 28100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX

Reserving memory for recompilers...

Loading plugins...
Binding GS: C:\Users\Jason\Documents\PCSX2\plugins\GSdx32-AVX.dll
Windows 6.1.7601 (Service Pack 1 1.0)
Binding PAD: C:\Users\Jason\Documents\PCSX2\plugins\LilyPad.dll
Binding SPU2: C:\Users\Jason\Documents\PCSX2\plugins\SPU2-X.dll
Binding CDVD: C:\Users\Jason\Documents\PCSX2\plugins\cdvdGigaherz.dll
Binding USB: C:\Users\Jason\Documents\PCSX2\plugins\USBnull.dll
Binding FW: C:\Users\Jason\Documents\PCSX2\plugins\FWnull.dll
Binding DEV9: C:\Users\Jason\Documents\PCSX2\plugins\DEV9null.dll
Plugins loaded successfully.

(GameDB) 9677 games on record (loaded in 179ms)
HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2

Current Renderer: Direct3D9(Hardware mode)
NVIDIA GeForce GTX 650 (9.18.13.4788)
* SPU2-X: Enumerating PortAudio devices:
*** Device 0: 'Primary Sound Driver' (Windows DirectSound)
*** Device 1: 'SAMSUNG-1 (NVIDIA High Definition Audio)' (Windows DirectSound)
*** Device 2: 'SAMSUNG-1 (NVIDIA High Definition Audio)' (Windows WASAPI)
*** Device 3: 'Output (NVIDIA High Definition Audio)' (Windows WDM-KS)
Opening CDVD
isoFile open ok: D:\Plats\PS2\Games\Hitman - Blood Money.ISO
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1540176 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0: C:\Users\Jason\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1: C:\Users\Jason\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v01.60(07/02/2002) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.63, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb 7 2002 16:41:20
CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M



IOP Realtime Kernel Ver.0.9.1

Copyright 1999 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0OhmySDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0OhmySDSYS
0 00100000 0004c718 .....
Loaded, rom0OhmySDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..
ROM directory not found

PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128


IOP Realtime Kernel Ver.0.9.1

Copyright 1999 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 48a78
open fd = 2
loadmodule: fname rom0:ATAD args 0 arg
ATA: DEV9C version 0x0: unknown device detected
loadmodule: id 31, ret 1
loadmodule: fname rom0:HDDLOAD args 28 arg -osd
loadmodule: id -200, ret 1
open name rom0:FONTM flag 1 data 48a78
open fd = 2
open name rom0:FNTIMAGE flag 1 data 48a78
open fd = 2
open name rom0WackoNDIMAGE flag 1 data 48a78
open fd = 2
open name rom0:TEXIMAGE flag 1 data 48a78
open fd = 2
open name rom0:ICOIMAGE flag 1 data 48a78
open fd = 2
open name rom0:TZLIST flag 1 data 48a78
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255 size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719 size = 28640
open name rom0:ROMVER flag 1 data 48a78
open fd = 2
open name rom1LaughVDID flag 1 data 48a78
open fd = -6
ExecutePs2GameDisk
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_211.08;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_211.08;1) Game CRC = 0x13E1AD6A, EntryPoint = 0x0010001C
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_211.08;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
open name cdrom0:¥SYSTEM.CNF;1 flag 4 data 48a78
open fd = 2
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver.0.9.1

Copyright 1999 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0TongueS2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0TongueS2LOGO
0 00100000 0003016c ....
Loaded, rom0TongueS2LOGO
start address 0x100008
gp address 00000000
loadelf: fname rom0TongueS2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0TongueS2LOGO
0 00100000 0003016c ....
Loaded, rom0TongueS2LOGO
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 44a78
open fd = 2
loadmodule: fname rom0OhmySDSND args 0 arg
loadmodule: id 25, ret 0
_spu_rev_offsetaddr 1dfff1
### addr = 2097120 size = 32
_spu_rev_offsetaddr 1f9021
### addr = 1034255 size = 28640
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver.0.9.1

Copyright 1999 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_211.08;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_211.08;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
Input ELF format filename = cdrom0:¥SLUS_211.08;1
0 00100000 004bc834 ............................................................................
Loaded, cdrom0:¥SLUS_211.08;1
start address 0x10001c
gp address 00000000
loadelf: fname cdrom0:¥SLUS_211.08;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_211.08;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
Input ELF format filename = cdrom0:¥SLUS_211.08;1
0 00100000 004bc834 ............................................................................
Loaded, cdrom0:¥SLUS_211.08;1
start address 0x10001c
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver. 2.2

Copyright 1999-2002 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥IOP¥SIO2MAN.IRX args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IOP¥PADMAN.IRX args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥IOP¥MCMAN.IRX args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥IOP¥MCSERV.IRX args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥IOP¥LIBSD.IRX args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥IOP¥SCRTCHPD.IRX args 0 arg
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥IOP¥SYNTHCD.IRX args 0 arg
loadmodule: id 31, ret 0

Any help would be appreciated. Thanks.

Gigabyte GA-H61M-S2-B3
Intel Core i3 2100 @ 3.1-3.4ghz
Patriot G2 DDR3 10700 8GB
Nvidia GTX 650 2GB DDR5
Intel 80gb SSD/1.75 TB storage
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#2
you mentioned GPU driver in the topic title ? anything related to it during the crash ?
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction

[Image: 84t1dRu.png]
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#3
Yes, it pops up the windows bubble informing me that the gpu driver crashed and recovered. Alternatively, pcsx2 has stopped working bubble (on fast boot) and the program close options.

Gigabyte GA-H61M-S2-B3
Intel Core i3 2100 @ 3.1-3.4ghz
Patriot G2 DDR3 10700 8GB
Nvidia GTX 650 2GB DDR5
Intel 80gb SSD/1.75 TB storage
Reply
#4
have you got your resolution in gsdx past native? that game is pretty heavy.
[Image: ref_sig_anim.gif]
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#5
No, I've left everything at default just trying to get it to load.

Gigabyte GA-H61M-S2-B3
Intel Core i3 2100 @ 3.1-3.4ghz
Patriot G2 DDR3 10700 8GB
Nvidia GTX 650 2GB DDR5
Intel 80gb SSD/1.75 TB storage
Reply
#6
Could you reproduce this behaviour in any other game using PCSX2 ?
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction

[Image: 84t1dRu.png]
Reply
#7
Yes, it acts like Hitman Contracts on crash, which if I'm not mistaken, is a known unplayable?

Gigabyte GA-H61M-S2-B3
Intel Core i3 2100 @ 3.1-3.4ghz
Patriot G2 DDR3 10700 8GB
Nvidia GTX 650 2GB DDR5
Intel 80gb SSD/1.75 TB storage
Reply
#8
Tried updating the gpu driver to the latest version?

If I see it correctly you use 347.88 while 353.30 is available...
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#9
Current Renderer: Direct3D9(Hardware mode) <-- this is just wrong.
[Image: newsig.jpg]
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#10
The message itself is wrong of that he uses dx9?
He mentioned that he tried different backends.

Edit: Actually he said using different hw/sw modes...

@ OP have you tried Dx10 and OGL in HW or SW mode?
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