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Hitman - Contracts [SLES 52134] (E)
#1
status=4;
version=1.3.1;
console=PS2;
crc=BE198D9E;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
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#2
1)Game title: Hitman: Contracts
2)ELF name: SLES_521.34
3)Game CRC: 0xBE198D9E
4)Compatibility report:

PC Specs:

CPU: Intel Core i5-3470 3.20Ghz
GPU: Nvidia GeForce GTX 650

Build Description: PCSX2 1.1.0.5594
Plugins:
GS: GSdx 5580 0.1.16 (SSE41)
PAD: LilyPad svn 0.11.0
SPU2: SPU2-X r5559 2.0.0
CDVD: cdvdGigaherz (r4503) 0.8.0
USB/FW/DEV9: All Null Driver

BIOS Used: Europe v02.00(14/06/2004) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:
INTC, Wait Loop Detection, microVU and MTVU

Gamefixes Used:
Nothing

Amount of testing done (little/medium/much/completed-game):
Medium

Comments:
Game was tested using the 4GB patch.
Unplayable on HW mode, too slow and may cause Windows to reboot your video driver. Works on SW mode with some graphical bugs and almost playable speed (it depends on what's going on screen), but I passed the first mission so I can consider this "playable". Console floods with: "GSdx: out-of-memory, texturing temporarily disabled". Last two pics are from HW mode.

Bugs:

Graphic glitches: main menu shows just a grey screen, ghosting on some parts and in certain camera angles there are borders that cover the screen, but nothing too serious.

Status
Playable

                                   


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#3
1)Game title: Hitman: Contracts
2)ELF name: SLES_521.34
3)Game CRC: 0xBE198D9E
4)Compatibility report:

PC Specs:

CPU: Intel Core i5-3470 3.20Ghz
GPU: Nvidia GeForce GTX 650

Build Description: PCSX2 1.3.1 (git) (July 27 2015)
Plugins:
GS: GSdx 20150727113513 1.0.0 (SSE41)
PAD: LilyPad 20150727113513 0.11.0
SPU2: SPU2-X 20150727113513 2.0.0
CDVD: cdvdGigaherz 20150727113513 0.9.0
USB/FW/DEV9: All Null Driver

BIOS Used: Europe v02.00(14/06/2004) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:
INTC, Wait Loop Detection, microVU and MTVU

Gamefixes Used:
Nothing

Amount of testing done (little/medium/much/completed-game):
Little

Comments:
Game was tested using the 4GB patch.
Same graphical issues (ghosting and bad post-processing that causes pieces of the screen to be covered by garbage). Can't consider this very playable after a bit more of testing. Main menu displays a "noisy screen" instead of graphic in SW mode.

Don't even think to start this game in HW mode, your PC will slow to a crawl almost becoming unresponsive. You are warned.

Status
Ingame
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#4
1)Game title: Hitman: Contracts
2)ELF name: SLES_521.34
3)Game CRC: 0xBE198D9E
4)Compatibility report:

PC Specs:

CPU: Intel Core i5-3470 3.20Ghz
GPU: Nvidia GeForce GTX 650

Build Description: PCSX2 1.3.1 (git) (August 13 2015)
Plugins:
GS: GSdx 20150813084805 1.0.0 (SSE41)
PAD: LilyPad 20150813084805 0.11.0
SPU2: SPU2-X 20150813084805 2.0.0
CDVD: cdvdGigaherz 20150813084805 0.9.0
USB/FW/DEV9: All Null Driver

BIOS Used: Europe v02.00(14/06/2004) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:
INTC, Wait Loop Detection, microVU and MTVU, EE Cyclerate: 1, VU Cycle: 2

Gamefixes Used:
Nothing

Amount of testing done (little/medium/much/completed-game):
Little

Comments:
Game was tested using the 4GB patch.

Game doesn't suffer anymore from severe graphical artifacts that covers the screen ("GSdx: out-of-memory, texturing temporarily disabled"). Ghosting issues still persist, along with a bizzare graphic bug in the weapon selection screen and curtains missing in the second mission (you can see through them). Game runs at 40 - 60, with slowdowns in heavy post-processing areas. As a reminder, the game only works in SW mode (tested OpenGL, Direct3D 9/11).

Bumping it back to Playable.

Status
Playable

           
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