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How big of a performance impact do things like AF and mipmaps cause?
#1
Specifically on reasonably high end systems?

i5 4690k
8GB DDR 1600
GTX 970 mini
Windows 8.1

Wondering how much of a hit things like changing filtering from bilinear to trilinear, enabling mipmaps (and basic vs. full), and Anisotropic filtering cause for higher end GPUs, and if the impact is intensified with internal resolution scaling.
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#2
The best person that can answer that is yourself. With your specific rig, you shouldn't see much of a hit, but only you can know for sure by trying different settings and seeing how they might effect your games
Windows 10 64 bit OS
Intel Core i7-6700 3.4 GHz
Geforce GTX 1060 3GB
16 GB DDR4 RAM
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#3
every filter added reads more texture data from memory. ofc it impacts performance. and ofc using higher resolution intensifies it. you have more pixels you have to fill. i gotta agree with the former post, how big the impact is, is what you gotta try yourself.
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#4
In the case of Accurate Date and Mipmapping , they can actually improve performance.
CPU: I3-4160 3.6GHZ
Motherboard: Asrock B85M - DGS
RAM: Hyper X Savage 2x8GB 1.6GHZ cl9
GPU: Asus AMD Radeon R7 360 OC 2GB GDDR5
OS: Windows 7 Ultimate SP1 64bit
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