04-23-2011, 09:42 PM
(This post was last modified: 04-23-2011, 09:50 PM by tudor07.)
Yeah I know but I changed my resolution to 1680x1050 too and it didn't helped.
04-23-2011, 09:47 PM
(This post was last modified: 04-23-2011, 09:49 PM by Rezard.)
Are you using the same PCSX2 revision?
Are you also using the PAL version (not that I'd really think that part matters)?
Have you cycled through the interlacing options? Maybe you're using one that makes things a little blurry...
04-23-2011, 09:53 PM
(This post was last modified: 04-23-2011, 09:56 PM by tudor07.)
I am using the latest pcsx2.
What's the difference between internal resolution and output resolution ? I think I know what's wrong , I changed my internal resolution not the output one,how i can change my output resolution ?
The interlacing options are set to "None".
04-23-2011, 10:01 PM
(This post was last modified: 04-23-2011, 10:03 PM by Rezard.)
Internal resolution is what will make the game look better. That is what he was refering to.
Try cycling through the interlacing option during gameplay (press F5) and see if one of them looks a little cleaner.
04-23-2011, 10:03 PM
(This post was last modified: 04-23-2011, 10:09 PM by nosisab Ken Keleh.)
output resolution actually refers to the window size, can be modified under "Window settings" at the GS video config, together with the aspect ratio and some other options.
Hint: if going to use fullscreen keep the resolution the same as your monitor's native resolution, the same you use in your desktop. Keep aspect ratio accordingly with the game, 4:3 for most and 16:9 for some, like FFX12 and a few others.
Imagination is where we are truly real
04-23-2011, 10:12 PM
(This post was last modified: 04-23-2011, 10:14 PM by Rezard.)
It simply multiplies native resolution. 6x scaling is far greater than what he used.
BTW - When you choose to use scaling, whatever you put in for the internal resolution doesn't affect emulation anymore. It's one, or the other.