How to find pointers in a game using PCSX2 Debugger?
#1
Sorry if the question is too simple, I just started using the PCSX2 Debugger.

I have a dynamic value.  I create a breakpoint for it and when I change it I get instructions like something "lw s1, x214 (s1)".  

Using that information, I search the game's memory for what is in s1 and find some pointers with an offset of 214 pointing exactly to my value. But these pointers are also dynamic, and when trying to repeat the same process with them I can't find new pointers above it.

Is there any other way to find these multi level pointers?
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