03-21-2010, 02:49 PM
Hello!
It's been a long time I am trying to setup PCSX2 to show me a "genuine" picture. I mean I try to set GSdx's D3D internal resolution the way it doesn't resize/resample the frame and show it exactly as it is.
I am talking about the sharp edges of polygons - the way they look on PC without antialiasing.
Is it possible?
I know I can set 1024x1024 resolution with a multiplier of 6x, but it's slow and doesn't look sharp (also this is not antialiasing (or multisampling), it is supersampling, which works by rendering into a big frame buffer and then shrinking the frame to a viewport size).
It's been a long time I am trying to setup PCSX2 to show me a "genuine" picture. I mean I try to set GSdx's D3D internal resolution the way it doesn't resize/resample the frame and show it exactly as it is.
I am talking about the sharp edges of polygons - the way they look on PC without antialiasing.
Is it possible?
I know I can set 1024x1024 resolution with a multiplier of 6x, but it's slow and doesn't look sharp (also this is not antialiasing (or multisampling), it is supersampling, which works by rendering into a big frame buffer and then shrinking the frame to a viewport size).