when i tried to launch r1888 there just popped off a message saying dx11something.dll is missing - anyway i got THAT one fixed by now
(11-01-2009, 09:12 PM)demoneva Wrote: I don't know if using a physical cd works. I mounted the ISO on a virtual drive and that got rid of it.
wich CDVD plugin do you use ?
PEOPS and Gigaherz - both running it straight from disc and daemon tools virtual drive.
also tried Linuz Iso plugin
all with the same results
and i tried some versions of CDVDolio but ended up with the same DMA error all the time
the latest release might be CDVDolio-r1894-vc10 - but it keeps telling me some .dll is missing wich is part of visual C runtime - i got VC runtime 2008 installed but i don't find any redist of a runtime newer than that - i found out that visual studio 2010beta brings the latest runtimes with it but where can i find JUST the runtimes?
oh and by the way - the r1888 release kicks ass - it didn't help me on soul calibur II yet but it DID speed up some other games wich where running up to 10 frames slower on the 0.9.6 - and i didn't even start to enable any speed hacks - if they keep that speed of progress - PCSX2 will SOON be about as good for PS2 emulation as ePSXe is for PS1 emulation by now
i remember when i first ran into PCSX2 - my PS2 was broken and i got code veronica and wanted to play it BADLY so i gave that emulator a try on my Athlon 64 3200 with 1gb of RAM and i was like "WHAAAAAT ??? 10 frames ?
is that all you got?" one or two releases later it was running full speed on the very same machine (but most of my other games were still broken back then)
edit: AYAYAYAAY !!!!! i got it i got it
this is what i did: chose linuz iso plugin but instead of loading the image file from the plugin config window - wich always gave me the DMA error on "execute" - i went to FILE -> Run iso image
it's THAT simple - an i was yanking and wanking around with plugins and whatnot
didn't notice they added a "run iso" command in the file menu because i never used to start a game via the file menu - i always took the run -> execute way because that way prooved to be more compatible somewhen
and the best thing is - it runs at playable speeds now (30-45 fps) - i remember soul calibur II and III running at horrible speeds on earlier releases