05-30-2010, 02:06 AM
So the 0.9.7 beta is out and is supported officialy. My question is simple and maybe could help others to figure out what is holding pcsx2 back to run at proper speed on their PCs.
If I wanna detect the bottleneck of my system while running pcsx2, how am I supposed to do it?
I think I know how to do it, but I'm not so sure, correct me if I'm wrong. For example:
1- If I run a game with the GS output disabled and the game runs at or above 60 fps all time (for NTSC games), it means my CPU can handle the CPU processed part of pcsx2. But if I run the same game with GS output enabled and fps drops below 60 fps (i.e. 40), then I'm GPU limited.
2-If I run a game with the GS output disabled and the game runs below 60 fps, it indicates I'm CPU limited.
Could someone from the dev team answer this question please? Thanks very much.
If I wanna detect the bottleneck of my system while running pcsx2, how am I supposed to do it?
I think I know how to do it, but I'm not so sure, correct me if I'm wrong. For example:
1- If I run a game with the GS output disabled and the game runs at or above 60 fps all time (for NTSC games), it means my CPU can handle the CPU processed part of pcsx2. But if I run the same game with GS output enabled and fps drops below 60 fps (i.e. 40), then I'm GPU limited.
2-If I run a game with the GS output disabled and the game runs below 60 fps, it indicates I'm CPU limited.
Could someone from the dev team answer this question please? Thanks very much.
_____________________________________
Pentium Dual Core E5300@4GHz by AKASA Nero
Nvidia 9600GT XFX stock
3GB DDR2 800MHz
Sorry for my bad english.
Pentium Dual Core E5300@4GHz by AKASA Nero
Nvidia 9600GT XFX stock
3GB DDR2 800MHz
Sorry for my bad english.